#include "world.h"
#include "world_sfd.h"
#include "world_routes.h"
+#include "vg/vg_imgui.h"
static void scores_update(void);
}
}
+static void render_server_status_gui(void){
+ render_fb_bind( gpipeline.fb_workshop_preview, 0 );
+
+ /* HACK */
+ vg_ui.cur_vert = 0;
+ vg_ui.cur_indice = 0;
+ vg_ui.vert_start = 0;
+ vg_ui.indice_start = 0;
+
+ ui_rect r = { 0, 0, 128, 48 };
+
+ char buf[128];
+ vg_str str;
+ vg_strnull( &str, buf, sizeof(buf) );
+
+ u32 bg = 0xff000000;
+
+ if( steam_ready ){
+ if( network_client.user_intent == k_server_intent_offline ){
+ vg_strcat( &str, "Offline" );
+ }
+ else {
+ ESteamNetworkingConnectionState state = network_client.state;
+
+ if( state == k_ESteamNetworkingConnectionState_None )
+ vg_strcat( &str, "No Connection" );
+ else if( state == k_ESteamNetworkingConnectionState_Connecting ){
+ vg_strcat( &str, "Connecting to:\nskaterift.com" );
+
+ if( network_client.retries ){
+ vg_strcat( &str, "\n(" );
+ vg_strcati32( &str, network_client.retries );
+ vg_strcat( &str, " retries)" );
+ }
+ }
+ else if( state == k_ESteamNetworkingConnectionState_Connected ){
+ vg_strcat( &str, "Connected to:\nskaterift.com" );
+ bg = 0xff00a020;
+ }
+ else if( state == k_ESteamNetworkingConnectionState_ClosedByPeer )
+ vg_strcat( &str, "Connection Closed" );
+ else if( state == k_ESteamNetworkingConnectionState_FindingRoute )
+ vg_strcat( &str, "Finding Route" );
+ else if( state ==
+ k_ESteamNetworkingConnectionState_ProblemDetectedLocally){
+ vg_strcat( &str, "Problem Detected\nLocally" );
+ bg = 0xff0000a0;
+ }
+ else
+ vg_strcat( &str, "???" );
+ }
+ }
+ else {
+ vg_strcat( &str, "No Steam Connection" );
+ bg = 0xff0000a0;
+ }
+
+ ui_fill( r, bg );
+ ui_text( r, buf, 1, k_ui_align_center, 0 );
+ ui_flush( k_ui_shader_colour, 128, 48 );
+
+ skaterift.rt_textures[ k_skaterift_rt_server_status ] =
+ gpipeline.fb_workshop_preview->attachments[0].id;
+}
+
static void on_server_connect_status( CallbackMsg_t *msg ){
SteamNetConnectionStatusChangedCallback_t *info = (void *)msg->m_pubParam;
vg_info( " Connection status changed for %lu\n", info->m_hConn );
else{
//vg_warn( " Recieved signal from unknown connection\n" );
}
+
+ render_server_status_gui();
}
static void on_persona_state_change( CallbackMsg_t *msg ){
ESteamNetworkingConnectionState state = network_client.state;
+ if( network_client.user_intent == k_server_intent_offline ){
+ if( state != k_ESteamNetworkingConnectionState_None )
+ network_disconnect();
+
+ return;
+ }
+
if( state == k_ESteamNetworkingConnectionState_Connected ){
poll_remote_connection();
f64 frame_delta = vg.time_real - network_client.last_frame;