void render_server_status_gui(void)
{
- render_fb_bind( gpipeline.fb_workshop_preview, 0 );
+ vg_framebuffer_bind( gpipeline.fb_network_status, 1.0f );
- ui_set_screen( 128, 48 );
+ vg_ui_set_screen( 128, 48 );
+ ui_context *ctx = &vg_ui.ctx;
/* HACK */
- g_ui_ctx->cur_vert = 0;
- g_ui_ctx->cur_indice = 0;
- g_ui_ctx->vert_start = 0;
- g_ui_ctx->indice_start = 0;
+ ctx->cur_vert = 0;
+ ctx->cur_indice = 0;
+ ctx->vert_start = 0;
+ ctx->indice_start = 0;
ui_rect r = { 0, 0, 128, 48 };
u32 bg = 0xff000000;
network_status_string( &str, &bg );
- ui_fill( r, bg );
- ui_text( r, buf, 1, k_ui_align_center, 0 );
- ui_flush( k_ui_shader_colour );
+ ui_fill( ctx, r, bg );
+ ui_text( ctx, r, buf, 1, k_ui_align_center, 0 );
+ ui_flush( ctx, k_ui_shader_colour, NULL );
skaterift.rt_textures[ k_skaterift_rt_server_status ] =
- gpipeline.fb_workshop_preview->attachments[0].id;
+ gpipeline.fb_network_status->attachments[0].id;
}
static void on_server_connect_status( CallbackMsg_t *msg ){