full request roundtrip
[carveJwlIkooP6JGAAIwe30JlM.git] / network.c
index 63b70c3903feea369c927fae63b7eef9c7f92741..d60dc0cb38f429e32d102163e737649e2154e561 100644 (file)
--- a/network.c
+++ b/network.c
@@ -1,8 +1,22 @@
 #include "player.h"
 #include "network.h"
+#include "network_msg.h"
+#include "network_common.h"
+#include "player_remote.h"
+#include "world_sfd.h"
 
 static void scores_update(void);
 
+static int packet_minsize( SteamNetworkingMessage_t *msg, u32 size ){
+   if( msg->m_cbSize < size ) {
+      vg_error( "Invalid packet size (must be at least %u)\n", size );
+      return 0;
+   }
+   else{
+      return 1;
+   }
+}
+
 static void on_auth_ticket_recieved( void *result, void *context ){
    EncryptedAppTicketResponse_t *response = result;
 
@@ -41,20 +55,7 @@ static void request_auth_ticket(void){
       SteamAPI_ISteamUser_RequestEncryptedAppTicket( hSteamUser, NULL, 0 );
 }
 
-static void send_auth_ticket(void){
-   u32 size = sizeof(netmsg_auth) + network_client.app_key_length;
-   netmsg_auth *auth = alloca(size);
-
-   auth->inetmsg_id = k_inetmsg_auth;
-   auth->ticket_length = network_client.app_key_length;
-   for( int i=0; i<network_client.app_key_length; i++ )
-      auth->ticket[i] = network_client.app_symmetric_key[i];
-
-   SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
-         hSteamNetworkingSockets, network_client.remote, auth, size,
-         k_nSteamNetworkingSend_Reliable, NULL );
-}
-
+#if 0
 static void send_score_request(void){
    vg_info( "Requesting scores\n" );
    netmsg_scores_request req;
@@ -122,24 +123,222 @@ static void send_nickname(void){
 
    network_client.name_update = 0;
 }
+#endif
+
+#if 0
+static void server_routine_update(void){
+   send_score_update();
+   send_score_request();
+}
+#endif
+
+static void network_send_username(void){
+   netmsg_playerusername *update = alloca( sizeof(netmsg_playerusername)+
+                                           NETWORK_USERNAME_MAX );
+   update->inetmsg_id = k_inetmsg_playerusername;
+   update->index = 0xff;
 
-static void network_send_playerframe(void){
-   netmsg_playerframe frame;
-   frame.inetmsg_id = k_inetmsg_playerframe;
-   v3_copy( localplayer.rb.co, frame.pos_temp );
+   ISteamFriends *hSteamFriends = SteamAPI_SteamFriends();
+   const char *username = SteamAPI_ISteamFriends_GetPersonaName(hSteamFriends);
+   u32 chs = str_utf8_collapse( username, update->name, NETWORK_USERNAME_MAX );
 
    SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
          hSteamNetworkingSockets, network_client.remote, 
-         &frame, sizeof(frame),
-         k_nSteamNetworkingSend_Unreliable, NULL );
+         update, sizeof(netmsg_playerusername)+chs+1,
+         k_nSteamNetworkingSend_Reliable, NULL );
 }
 
-static void server_routine_update(void){
-   if( network_client.name_update )
-      send_nickname();
+static void network_send_request( netmsg_request *req, vg_msg *body,
+                                  void (*callback)( netmsg_request *res, 
+                                                    vg_msg *body )){
+   u32 len = 0;
+   if( body ){
+      len = body->len;
+      vg_info( "Request scoreboard. Info (%u):\n", body->len );
+      vg_msg_print( body );
+
+      if( body->error != k_vg_msg_error_OK ){
+         vg_error( "Body not OK\n" );
+         return;
+      }
+   }
 
-   send_score_update();
-   send_score_request();
+   if( callback ){
+      req->id = vg_pool_lru( &network_client.request_pool );
+      if( req->id ){
+         vg_pool_watch( &network_client.request_pool, req->id );
+         struct network_request *pn = 
+            vg_pool_item( &network_client.request_pool, req->id );
+         pn->callback = callback;
+         pn->sendtime = vg.time_real;
+      }
+      else{
+         vg_error( "Unable to send request. Pool is full.\n" );
+         return;
+      }
+   }
+   else
+      req->id = 0;
+
+   SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+         hSteamNetworkingSockets, network_client.remote, 
+         req, sizeof(netmsg_request)+len,
+         k_nSteamNetworkingSend_Reliable, NULL );
+}
+
+static void network_scoreboard_callback( netmsg_request *res, vg_msg *body ){
+   for( u32 i=0; i<13; i++ )
+      sfd_encode( i, "" );
+
+   if( res->status != k_request_status_ok ){
+      char buf[32];
+      vg_str s;
+      vg_strnull( &s, buf, 32 );
+      vg_strcat( &s, "Error: " );
+      vg_strcati32( &s, res->status );
+
+      sfd_encode( 4, buf );
+      return;
+   }
+
+   /* TODO: frame pointers?? */
+
+   u32 l = 0;
+   vg_msg rows = *body;
+   if( vg_msg_seekframe( &rows, "rows", k_vg_msg_first ) ){
+      vg_msg entry = rows;
+
+      while( vg_msg_seekframe( &entry, NULL, k_vg_msg_next ) ){
+         const char *username = vg_msg_seekkvstr( &entry, "username", 
+                                                  k_vg_msg_first );
+         sfd_encode( l ++, username );
+         vg_msg_skip_frame( &entry );
+      }
+   }
+}
+
+/* mod_uid: world mod uid,
+ * route_uid: run name (just a string)
+ * week: 0 for all-time, n for week #
+ */
+static void network_request_scoreboard( const char *mod_uid, 
+                                        const char *route_uid,
+                                        u32 week ){
+   if( !network_client.remote )
+      return;
+
+   netmsg_request *req = alloca( sizeof(netmsg_request) + 512 );
+   req->inetmsg_id = k_inetmsg_request;
+   req->id = 0; /* TODO: pool allocatable */
+
+   vg_msg data = {0};
+   data.buf = req->q;
+   data.max = 512;
+
+   vg_msg_wkvstr( &data, "endpoint", "scoreboard" );
+   vg_msg_wkvstr( &data, "mod", mod_uid );
+   vg_msg_wkvstr( &data, "route", route_uid );
+   vg_msg_wkvu32( &data, "week", week );
+   network_send_request( req, &data, network_scoreboard_callback );
+}
+
+static void network_request_rx_300_400( SteamNetworkingMessage_t *msg ){
+   netmsg_blank *tmp = msg->m_pData;
+
+   if( tmp->inetmsg_id == k_inetmsg_request ){
+      
+   }
+   else if( tmp->inetmsg_id == k_inetmsg_response ){
+      netmsg_request *res = (netmsg_request *)msg->m_pData;
+
+      vg_msg *body = NULL;
+      vg_msg data = {0};
+
+      if( res->status == k_request_status_ok ){
+         data.buf = res->q;
+         data.len = msg->m_cbSize - sizeof(netmsg_request);
+         data.max = data.len;
+         vg_success( "Response to #%d:\n", (i32)res->id );
+         vg_msg_print( &data );
+         body = &data;
+      }
+      else {
+         vg_warn( "Server response to #%d: %d\n", (i32)res->id, res->status );
+      }
+
+      if( res->id ){
+         struct network_request *pn = 
+            vg_pool_item( &network_client.request_pool, res->id );
+         pn->callback( res, body );
+         vg_pool_unwatch( &network_client.request_pool, res->id );
+      }
+   }
+}
+
+static void network_send_item( enum netmsg_playeritem_type type ){
+   if( !network_client.remote )
+      return;
+
+   netmsg_playeritem *item = 
+      alloca( sizeof(netmsg_playeritem) + ADDON_UID_MAX );
+   item->inetmsg_id = k_inetmsg_playeritem;
+   item->type_index = type;
+   item->client = 0;
+
+   if( (type == k_netmsg_playeritem_world0) ||
+       (type == k_netmsg_playeritem_world1) ){
+
+      addon_reg *reg = world_static.addon_hub;
+
+      if( type == k_netmsg_playeritem_world1 )
+         reg = world_static.addon_client;
+
+      if( reg )
+         addon_alias_uid( &reg->alias, item->uid );
+      else 
+         item->uid[0] = '\0';
+   }
+   else{
+      u16 view_id = 0;
+      enum addon_type addon_type = k_addon_type_none;
+      if( type == k_netmsg_playeritem_board ){
+         view_id = localplayer.board_view_slot;
+         addon_type = k_addon_type_board;
+      }
+      else if( type == k_netmsg_playeritem_player ){
+         view_id = localplayer.playermodel_view_slot;
+         addon_type = k_addon_type_player;
+      }
+      else 
+         assert(0);
+
+      struct addon_cache *cache = &addon_system.cache[addon_type];
+      vg_pool *pool = &cache->pool;
+
+      SDL_AtomicLock( &addon_system.sl_cache_using_resources );
+      addon_cache_entry *entry = vg_pool_item( pool, view_id );
+      addon_alias_uid( &entry->reg_ptr->alias, item->uid );
+      SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
+   }
+
+   vg_info( "send equip: [%u] %s\n", 
+            item->type_index, item->uid );
+   u32 chs = strlen(item->uid);
+
+   SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+         hSteamNetworkingSockets, network_client.remote, 
+         item, sizeof(netmsg_playeritem)+chs+1,
+         k_nSteamNetworkingSend_Reliable, NULL );
+}
+
+static void network_disconnect(void){
+   SteamAPI_ISteamNetworkingSockets_CloseConnection( 
+         hSteamNetworkingSockets, network_client.remote, 0, NULL, 0 );
+   network_client.remote = 0;
+
+   for( int i=0; i<vg_list_size(netplayers.list); i++ ){
+      netplayers.list[i].active = 0;
+   }
 }
 
 static void on_server_connect_status( CallbackMsg_t *msg ){
@@ -151,13 +350,63 @@ static void on_server_connect_status( CallbackMsg_t *msg ){
 
    if( info->m_hConn == network_client.remote ){
       network_client.state = info->m_info.m_eState;
-      if( info->m_info.m_eState == k_ESteamNetworkingConnectionState_Connected ){
+
+      if( info->m_info.m_eState == 
+            k_ESteamNetworkingConnectionState_Connected ){
          vg_success("  Connected to remote server.. authenticating\n");
-         send_auth_ticket();
+
+         /* TODO: We should really wait to see if the server is in auth mode
+          * first... */
+         u32 size = sizeof(netmsg_auth) + network_client.app_key_length;
+         netmsg_auth *auth = alloca(size);
+         auth->inetmsg_id = k_inetmsg_auth;
+         auth->ticket_length = network_client.app_key_length;
+         for( int i=0; i<network_client.app_key_length; i++ )
+            auth->ticket[i] = network_client.app_symmetric_key[i];
+
+         SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+               hSteamNetworkingSockets, network_client.remote, auth, size,
+               k_nSteamNetworkingSend_Reliable, NULL );
+
+         network_send_username();
+
+         for( u32 i=0; i<k_netmsg_playeritem_max; i ++ ){
+            network_send_item(i);
+         }
+      }
+      else if( info->m_info.m_eState == 
+            k_ESteamNetworkingConnectionState_ClosedByPeer ){
+
+         if( info->m_info.m_eEndReason == 
+               k_ESteamNetConnectionEnd_Remote_Max ){
+            network_client.retries = 40;
+         }
+         network_disconnect();
+      }
+      else if( info->m_info.m_eState == 
+            k_ESteamNetworkingConnectionState_ProblemDetectedLocally ){
+         network_disconnect();
       }
    }
    else{
-      vg_warn( "  Recieved signal from unknown connection\n" );
+      //vg_warn( "  Recieved signal from unknown connection\n" );
+   }
+}
+
+static void on_persona_state_change( CallbackMsg_t *msg ){
+   if( network_client.remote ){
+      PersonaStateChange_t *info = (void *)msg->m_pubParam;
+
+      ISteamUser *hSteamUser = SteamAPI_SteamUser();
+   
+      vg_info( "User: %llu, change: %u\n", info->m_ulSteamID, 
+                                           info->m_nChangeFlags );
+
+      if( info->m_ulSteamID == SteamAPI_ISteamUser_GetSteamID(hSteamUser) ){
+         if( info->m_nChangeFlags & k_EPersonaChangeName ){
+            network_send_username();
+         }
+      }
    }
 }
 
@@ -171,6 +420,8 @@ static void network_connect(void){
    const char *server_lon1 = "46.101.34.155:27402";
    SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr, server_lon1 );
 #endif
+   const char *server_lan = "192.168.1.32:27402";
+   SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr, server_lan );
 
    char buf[256];
    SteamAPI_SteamNetworkingIPAddr_ToString( &remoteAddr, buf, 256, 1 );
@@ -205,9 +456,11 @@ static void on_inet_scoreboard( SteamNetworkingMessage_t *msg ){
       }
    }
 
+#if 0
    /* We dont need to stay on the server currently */
    SteamAPI_ISteamNetworkingSockets_CloseConnection(
          hSteamNetworkingSockets, network_client.remote, 0, NULL, 1 );
+#endif
 
    network_scores_updated = 1;
 }
@@ -234,8 +487,12 @@ static void poll_remote_connection(void){
 
          netmsg_blank *tmp = msg->m_pData;
 
-         if( tmp->inetmsg_id == k_inetmsg_scoreboard )
-            on_inet_scoreboard( msg );
+         if( (tmp->inetmsg_id >= 200) && (tmp->inetmsg_id < 300) ){
+            player_remote_rx_200_300( msg );
+         }
+         else if( (tmp->inetmsg_id >= 300) && (tmp->inetmsg_id < 400) ){
+            network_request_rx_300_400( msg );
+         }
 
          SteamAPI_SteamNetworkingMessage_t_Release( msg );
       }
@@ -252,10 +509,13 @@ static void network_update(void){
       poll_remote_connection();
       f64 frame_delta = vg.time_real - network_client.last_frame;
 
-      if( frame_delta > 0.1 ){
+      if( frame_delta > NETWORK_FRAMERATE ){
          network_client.last_frame = vg.time_real;
-         network_send_playerframe();
+         remote_player_send_playerframe();
+         player__clear_sfx_buffer();
       }
+
+      remote_player_debug_update();
    }
    else {
       if( (state == k_ESteamNetworkingConnectionState_Connecting) ||
@@ -280,9 +540,25 @@ static void network_update(void){
 }
 
 static void network_init(void){
+   vg_console_reg_var( "network_info", &network_client.network_info,
+                       k_var_dtype_i32, VG_VAR_PERSISTENT );
    if( steam_ready ){
+      u32 alloc_size = sizeof(struct network_request)*NETWORK_MAX_REQUESTS;
+      network_client.request_buffer = 
+         vg_linear_alloc( vg_mem.rtmemory, alloc_size );
+      memset( network_client.request_buffer, 0, alloc_size );
+
+      vg_pool *pool = &network_client.request_pool;
+      pool->buffer = network_client.request_buffer;
+      pool->count = NETWORK_MAX_REQUESTS;
+      pool->stride = sizeof( struct network_request );
+      pool->offset = offsetof( struct network_request, poolnode );
+      vg_pool_init( pool );
+
       steam_register_callback( k_iSteamNetConnectionStatusChangedCallBack,
                                on_server_connect_status );
+      steam_register_callback( k_iPersonaStateChange, 
+                               on_persona_state_change );
       request_auth_ticket();
    }
 }