full request roundtrip
[carveJwlIkooP6JGAAIwe30JlM.git] / network.c
index 3878ef2f1bc2d7ec787b04409af7f140e2dd8e11..d60dc0cb38f429e32d102163e737649e2154e561 100644 (file)
--- a/network.c
+++ b/network.c
@@ -3,6 +3,7 @@
 #include "network_msg.h"
 #include "network_common.h"
 #include "player_remote.h"
+#include "world_sfd.h"
 
 static void scores_update(void);
 
@@ -147,6 +148,133 @@ static void network_send_username(void){
          k_nSteamNetworkingSend_Reliable, NULL );
 }
 
+static void network_send_request( netmsg_request *req, vg_msg *body,
+                                  void (*callback)( netmsg_request *res, 
+                                                    vg_msg *body )){
+   u32 len = 0;
+   if( body ){
+      len = body->len;
+      vg_info( "Request scoreboard. Info (%u):\n", body->len );
+      vg_msg_print( body );
+
+      if( body->error != k_vg_msg_error_OK ){
+         vg_error( "Body not OK\n" );
+         return;
+      }
+   }
+
+   if( callback ){
+      req->id = vg_pool_lru( &network_client.request_pool );
+      if( req->id ){
+         vg_pool_watch( &network_client.request_pool, req->id );
+         struct network_request *pn = 
+            vg_pool_item( &network_client.request_pool, req->id );
+         pn->callback = callback;
+         pn->sendtime = vg.time_real;
+      }
+      else{
+         vg_error( "Unable to send request. Pool is full.\n" );
+         return;
+      }
+   }
+   else
+      req->id = 0;
+
+   SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+         hSteamNetworkingSockets, network_client.remote, 
+         req, sizeof(netmsg_request)+len,
+         k_nSteamNetworkingSend_Reliable, NULL );
+}
+
+static void network_scoreboard_callback( netmsg_request *res, vg_msg *body ){
+   for( u32 i=0; i<13; i++ )
+      sfd_encode( i, "" );
+
+   if( res->status != k_request_status_ok ){
+      char buf[32];
+      vg_str s;
+      vg_strnull( &s, buf, 32 );
+      vg_strcat( &s, "Error: " );
+      vg_strcati32( &s, res->status );
+
+      sfd_encode( 4, buf );
+      return;
+   }
+
+   /* TODO: frame pointers?? */
+
+   u32 l = 0;
+   vg_msg rows = *body;
+   if( vg_msg_seekframe( &rows, "rows", k_vg_msg_first ) ){
+      vg_msg entry = rows;
+
+      while( vg_msg_seekframe( &entry, NULL, k_vg_msg_next ) ){
+         const char *username = vg_msg_seekkvstr( &entry, "username", 
+                                                  k_vg_msg_first );
+         sfd_encode( l ++, username );
+         vg_msg_skip_frame( &entry );
+      }
+   }
+}
+
+/* mod_uid: world mod uid,
+ * route_uid: run name (just a string)
+ * week: 0 for all-time, n for week #
+ */
+static void network_request_scoreboard( const char *mod_uid, 
+                                        const char *route_uid,
+                                        u32 week ){
+   if( !network_client.remote )
+      return;
+
+   netmsg_request *req = alloca( sizeof(netmsg_request) + 512 );
+   req->inetmsg_id = k_inetmsg_request;
+   req->id = 0; /* TODO: pool allocatable */
+
+   vg_msg data = {0};
+   data.buf = req->q;
+   data.max = 512;
+
+   vg_msg_wkvstr( &data, "endpoint", "scoreboard" );
+   vg_msg_wkvstr( &data, "mod", mod_uid );
+   vg_msg_wkvstr( &data, "route", route_uid );
+   vg_msg_wkvu32( &data, "week", week );
+   network_send_request( req, &data, network_scoreboard_callback );
+}
+
+static void network_request_rx_300_400( SteamNetworkingMessage_t *msg ){
+   netmsg_blank *tmp = msg->m_pData;
+
+   if( tmp->inetmsg_id == k_inetmsg_request ){
+      
+   }
+   else if( tmp->inetmsg_id == k_inetmsg_response ){
+      netmsg_request *res = (netmsg_request *)msg->m_pData;
+
+      vg_msg *body = NULL;
+      vg_msg data = {0};
+
+      if( res->status == k_request_status_ok ){
+         data.buf = res->q;
+         data.len = msg->m_cbSize - sizeof(netmsg_request);
+         data.max = data.len;
+         vg_success( "Response to #%d:\n", (i32)res->id );
+         vg_msg_print( &data );
+         body = &data;
+      }
+      else {
+         vg_warn( "Server response to #%d: %d\n", (i32)res->id, res->status );
+      }
+
+      if( res->id ){
+         struct network_request *pn = 
+            vg_pool_item( &network_client.request_pool, res->id );
+         pn->callback( res, body );
+         vg_pool_unwatch( &network_client.request_pool, res->id );
+      }
+   }
+}
+
 static void network_send_item( enum netmsg_playeritem_type type ){
    if( !network_client.remote )
       return;
@@ -201,7 +329,6 @@ static void network_send_item( enum netmsg_playeritem_type type ){
          hSteamNetworkingSockets, network_client.remote, 
          item, sizeof(netmsg_playeritem)+chs+1,
          k_nSteamNetworkingSend_Reliable, NULL );
-
 }
 
 static void network_disconnect(void){
@@ -363,6 +490,9 @@ static void poll_remote_connection(void){
          if( (tmp->inetmsg_id >= 200) && (tmp->inetmsg_id < 300) ){
             player_remote_rx_200_300( msg );
          }
+         else if( (tmp->inetmsg_id >= 300) && (tmp->inetmsg_id < 400) ){
+            network_request_rx_300_400( msg );
+         }
 
          SteamAPI_SteamNetworkingMessage_t_Release( msg );
       }
@@ -379,9 +509,10 @@ static void network_update(void){
       poll_remote_connection();
       f64 frame_delta = vg.time_real - network_client.last_frame;
 
-      if( frame_delta > 0.1 ){
+      if( frame_delta > NETWORK_FRAMERATE ){
          network_client.last_frame = vg.time_real;
          remote_player_send_playerframe();
+         player__clear_sfx_buffer();
       }
 
       remote_player_debug_update();
@@ -412,6 +543,18 @@ static void network_init(void){
    vg_console_reg_var( "network_info", &network_client.network_info,
                        k_var_dtype_i32, VG_VAR_PERSISTENT );
    if( steam_ready ){
+      u32 alloc_size = sizeof(struct network_request)*NETWORK_MAX_REQUESTS;
+      network_client.request_buffer = 
+         vg_linear_alloc( vg_mem.rtmemory, alloc_size );
+      memset( network_client.request_buffer, 0, alloc_size );
+
+      vg_pool *pool = &network_client.request_pool;
+      pool->buffer = network_client.request_buffer;
+      pool->count = NETWORK_MAX_REQUESTS;
+      pool->stride = sizeof( struct network_request );
+      pool->offset = offsetof( struct network_request, poolnode );
+      vg_pool_init( pool );
+
       steam_register_callback( k_iSteamNetConnectionStatusChangedCallBack,
                                on_server_connect_status );
       steam_register_callback( k_iPersonaStateChange,