remove sub-world concept
[carveJwlIkooP6JGAAIwe30JlM.git] / network.c
index 838653c33e8208b1174aa319e2a0b1977933bfe4..b0ae67786542032c53b3ee7872d7e5357bdb9654 100644 (file)
--- a/network.c
+++ b/network.c
@@ -3,6 +3,7 @@
 #include "network_msg.h"
 #include "network_common.h"
 #include "player_remote.h"
+#include "world_sfd.h"
 
 static void scores_update(void);
 
@@ -147,6 +148,152 @@ static void network_send_username(void){
          k_nSteamNetworkingSend_Reliable, NULL );
 }
 
+static void network_send_request( netmsg_request *req, vg_msg *body,
+                                  void (*callback)( netmsg_request *res, 
+                                                    vg_msg *body )){
+   u32 len = 0;
+   if( body ){
+      len = body->cur.co;
+      vg_info( "Request scoreboard. Info (%u):\n", body->cur.co );
+      vg_msg_print( body, len );
+
+      if( body->error != k_vg_msg_error_OK ){
+         vg_error( "Body not OK\n" );
+         return;
+      }
+   }
+
+   if( callback ){
+      req->id = vg_pool_lru( &network_client.request_pool );
+      if( req->id ){
+         vg_pool_watch( &network_client.request_pool, req->id );
+         struct network_request *pn = 
+            vg_pool_item( &network_client.request_pool, req->id );
+         pn->callback = callback;
+         pn->sendtime = vg.time_real;
+      }
+      else{
+         vg_error( "Unable to send request. Pool is full.\n" );
+         return;
+      }
+   }
+   else
+      req->id = 0;
+
+   SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+         hSteamNetworkingSockets, network_client.remote, 
+         req, sizeof(netmsg_request)+len,
+         k_nSteamNetworkingSend_Reliable, NULL );
+}
+
+static void network_scoreboard_callback( netmsg_request *res, vg_msg *body ){
+   for( u32 i=0; i<13; i++ )
+      sfd_encode( i, "" );
+
+   if( res->status != k_request_status_ok ){
+      char buf[32];
+      vg_str s;
+      vg_strnull( &s, buf, 32 );
+      vg_strcat( &s, "Error: " );
+      vg_strcati32( &s, res->status );
+
+      sfd_encode( 4, buf );
+      return;
+   }
+
+   u32 l = 0;
+   if( vg_msg_seekframe( body, "rows" ) ){
+      while( vg_msg_seekframe( body, NULL ) ){
+         const char *username = vg_msg_getkvstr( body, "username" );
+
+         if( username )
+            sfd_encode( l ++, username );
+         else
+            sfd_encode( l ++, "UNKNOWN USER" );
+
+         vg_msg_skip_frame( body );
+      }
+   }
+}
+
+/* mod_uid: world mod uid,
+ * route_uid: run name (just a string)
+ * week: 0 for all-time, n for week #
+ */
+static void network_request_scoreboard( const char *mod_uid, 
+                                        const char *route_uid,
+                                        u32 week ){
+   if( !network_client.remote )
+      return;
+
+   netmsg_request *req = alloca( sizeof(netmsg_request) + 512 );
+   req->inetmsg_id = k_inetmsg_request;
+
+   vg_msg data;
+   vg_msg_init( &data, req->q, 512 );
+   vg_msg_wkvstr( &data, "endpoint", "scoreboard" );
+   vg_msg_wkvstr( &data, "mod", mod_uid );
+   vg_msg_wkvstr( &data, "route", route_uid );
+   vg_msg_wkvu32( &data, "week", week );
+   network_send_request( req, &data, network_scoreboard_callback );
+}
+
+static void network_publish_callback( netmsg_request *res, vg_msg *body ){
+   if( res->status != k_request_status_ok ){
+      vg_error( "Publish laptime, server error #%d\n", (i32)res->status );
+   }
+}
+
+static void network_publish_laptime( const char *mod_uid, 
+                                     const char *route_uid, f64 lap_time ){
+   if( !network_client.remote )
+      return;
+
+   i32 time_centiseconds = lap_time * 100.0;
+
+   netmsg_request *req = alloca( sizeof(netmsg_request) + 512 );
+   req->inetmsg_id = k_inetmsg_request;
+
+   vg_msg data;
+   vg_msg_init( &data, req->q, 512 );
+   vg_msg_wkvstr( &data, "endpoint", "setlap" );
+   vg_msg_wkvstr( &data, "mod", mod_uid );
+   vg_msg_wkvstr( &data, "route", route_uid );
+   vg_msg_wkvi32( &data, "time", time_centiseconds );
+   network_send_request( req, &data, network_publish_callback );
+}
+
+static void network_request_rx_300_400( SteamNetworkingMessage_t *msg ){
+   netmsg_blank *tmp = msg->m_pData;
+
+   if( tmp->inetmsg_id == k_inetmsg_request ){
+      
+   }
+   else if( tmp->inetmsg_id == k_inetmsg_response ){
+      netmsg_request *res = (netmsg_request *)msg->m_pData;
+
+      vg_msg *body = NULL;
+
+      vg_msg data;
+      if( res->status == k_request_status_ok ){
+         vg_msg_init( &data, res->q, msg->m_cbSize - sizeof(netmsg_request) );
+         vg_success( "Response to #%d:\n", (i32)res->id );
+         vg_msg_print( &data, data.max );
+         body = &data;
+      }
+      else {
+         vg_warn( "Server response to #%d: %d\n", (i32)res->id, res->status );
+      }
+
+      if( res->id ){
+         struct network_request *pn = 
+            vg_pool_item( &network_client.request_pool, res->id );
+         pn->callback( res, body );
+         vg_pool_unwatch( &network_client.request_pool, res->id );
+      }
+   }
+}
+
 static void network_send_item( enum netmsg_playeritem_type type ){
    if( !network_client.remote )
       return;
@@ -160,10 +307,8 @@ static void network_send_item( enum netmsg_playeritem_type type ){
    if( (type == k_netmsg_playeritem_world0) ||
        (type == k_netmsg_playeritem_world1) ){
 
-      addon_reg *reg = world_static.addon_hub;
-
-      if( type == k_netmsg_playeritem_world1 )
-         reg = world_static.addon_client;
+      enum world_purpose purpose = type - k_netmsg_playeritem_world0;
+      addon_reg *reg = world_static.instance_addons[ purpose ];
 
       if( reg )
          addon_alias_uid( &reg->alias, item->uid );
@@ -201,7 +346,6 @@ static void network_send_item( enum netmsg_playeritem_type type ){
          hSteamNetworkingSockets, network_client.remote, 
          item, sizeof(netmsg_playeritem)+chs+1,
          k_nSteamNetworkingSend_Reliable, NULL );
-
 }
 
 static void network_disconnect(void){
@@ -363,6 +507,9 @@ static void poll_remote_connection(void){
          if( (tmp->inetmsg_id >= 200) && (tmp->inetmsg_id < 300) ){
             player_remote_rx_200_300( msg );
          }
+         else if( (tmp->inetmsg_id >= 300) && (tmp->inetmsg_id < 400) ){
+            network_request_rx_300_400( msg );
+         }
 
          SteamAPI_SteamNetworkingMessage_t_Release( msg );
       }
@@ -413,6 +560,18 @@ static void network_init(void){
    vg_console_reg_var( "network_info", &network_client.network_info,
                        k_var_dtype_i32, VG_VAR_PERSISTENT );
    if( steam_ready ){
+      u32 alloc_size = sizeof(struct network_request)*NETWORK_MAX_REQUESTS;
+      network_client.request_buffer = 
+         vg_linear_alloc( vg_mem.rtmemory, alloc_size );
+      memset( network_client.request_buffer, 0, alloc_size );
+
+      vg_pool *pool = &network_client.request_pool;
+      pool->buffer = network_client.request_buffer;
+      pool->count = NETWORK_MAX_REQUESTS;
+      pool->stride = sizeof( struct network_request );
+      pool->offset = offsetof( struct network_request, poolnode );
+      vg_pool_init( pool );
+
       steam_register_callback( k_iSteamNetConnectionStatusChangedCallBack,
                                on_server_connect_status );
       steam_register_callback( k_iPersonaStateChange,