network_send_username();
}
}
+
+ if( info->m_nChangeFlags & k_EPersonaChangeRelationshipChanged ){
+ for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
+ struct network_player *rp = &netplayers.list[i];
+ if( rp->steamid == info->m_ulSteamID ){
+ player_remote_update_friendflags( rp );
+ }
+ }
+ }
}
static void network_connect(void){