#include "player.h"
#include "network.h"
#include "network_msg.h"
+#include "network_common.h"
#include "player_remote.h"
+#include "world_sfd.h"
static void scores_update(void);
}
#endif
-static void network_send_playerframe(void){
- netmsg_playerframe frame;
- frame.inetmsg_id = k_inetmsg_playerframe;
- v3_copy( localplayer.rb.co, frame.pos_temp );
-
- SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
- hSteamNetworkingSockets, network_client.remote,
- &frame, sizeof(frame),
- k_nSteamNetworkingSend_Unreliable, NULL );
-}
-
#if 0
static void server_routine_update(void){
send_score_update();
#endif
static void network_send_username(void){
- netmsg_playerusername update;
- memset( &update, 0, sizeof(update) );
- update.inetmsg_id = k_inetmsg_playerusername;
- update.index = 0xffffffff;
+ netmsg_playerusername *update = alloca( sizeof(netmsg_playerusername)+
+ NETWORK_USERNAME_MAX );
+ update->inetmsg_id = k_inetmsg_playerusername;
+ update->index = 0xff;
ISteamFriends *hSteamFriends = SteamAPI_SteamFriends();
const char *username = SteamAPI_ISteamFriends_GetPersonaName(hSteamFriends);
- str_utf8_collapse( username, update.username, sizeof(update.username) );
+ u32 chs = str_utf8_collapse( username, update->name, NETWORK_USERNAME_MAX );
+
+ SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+ hSteamNetworkingSockets, network_client.remote,
+ update, sizeof(netmsg_playerusername)+chs+1,
+ k_nSteamNetworkingSend_Reliable, NULL );
+}
+
+static void network_send_request( netmsg_request *req, vg_msg *body,
+ void (*callback)( netmsg_request *res,
+ vg_msg *body )){
+ u32 len = 0;
+ if( body ){
+ len = body->cur.co;
+ vg_info( "Request scoreboard. Info (%u):\n", body->cur.co );
+ vg_msg_print( body, len );
+
+ if( body->error != k_vg_msg_error_OK ){
+ vg_error( "Body not OK\n" );
+ return;
+ }
+ }
+
+ if( callback ){
+ req->id = vg_pool_lru( &network_client.request_pool );
+ if( req->id ){
+ vg_pool_watch( &network_client.request_pool, req->id );
+ struct network_request *pn =
+ vg_pool_item( &network_client.request_pool, req->id );
+ pn->callback = callback;
+ pn->sendtime = vg.time_real;
+ }
+ else{
+ vg_error( "Unable to send request. Pool is full.\n" );
+ return;
+ }
+ }
+ else
+ req->id = 0;
+
+ SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+ hSteamNetworkingSockets, network_client.remote,
+ req, sizeof(netmsg_request)+len,
+ k_nSteamNetworkingSend_Reliable, NULL );
+}
+
+static void network_scoreboard_callback( netmsg_request *res, vg_msg *body ){
+ for( u32 i=0; i<13; i++ )
+ sfd_encode( i, "" );
+
+ if( res->status != k_request_status_ok ){
+ char buf[32];
+ vg_str s;
+ vg_strnull( &s, buf, 32 );
+ vg_strcat( &s, "Error: " );
+ vg_strcati32( &s, res->status );
+
+ sfd_encode( 4, buf );
+ return;
+ }
+
+ u32 l = 0;
+ if( vg_msg_seekframe( body, "rows" ) ){
+ while( vg_msg_seekframe( body, NULL ) ){
+ const char *username = vg_msg_getkvstr( body, "username" );
+ sfd_encode( l ++, username );
+ vg_msg_skip_frame( body );
+ }
+ }
+}
+
+/* mod_uid: world mod uid,
+ * route_uid: run name (just a string)
+ * week: 0 for all-time, n for week #
+ */
+static void network_request_scoreboard( const char *mod_uid,
+ const char *route_uid,
+ u32 week ){
+ if( !network_client.remote )
+ return;
+
+ netmsg_request *req = alloca( sizeof(netmsg_request) + 512 );
+ req->inetmsg_id = k_inetmsg_request;
+ req->id = 0; /* TODO: pool allocatable */
+
+ vg_msg data;
+ vg_msg_init( &data, req->q, 512 );
+ vg_msg_wkvstr( &data, "endpoint", "scoreboard" );
+ vg_msg_wkvstr( &data, "mod", mod_uid );
+ vg_msg_wkvstr( &data, "route", route_uid );
+ vg_msg_wkvu32( &data, "week", week );
+ network_send_request( req, &data, network_scoreboard_callback );
+}
+
+static void network_request_rx_300_400( SteamNetworkingMessage_t *msg ){
+ netmsg_blank *tmp = msg->m_pData;
+
+ if( tmp->inetmsg_id == k_inetmsg_request ){
+
+ }
+ else if( tmp->inetmsg_id == k_inetmsg_response ){
+ netmsg_request *res = (netmsg_request *)msg->m_pData;
+
+ vg_msg *body = NULL;
+
+ vg_msg data;
+ if( res->status == k_request_status_ok ){
+ vg_msg_init( &data, res->q, msg->m_cbSize - sizeof(netmsg_request) );
+ vg_success( "Response to #%d:\n", (i32)res->id );
+ vg_msg_print( &data, data.max );
+ body = &data;
+ }
+ else {
+ vg_warn( "Server response to #%d: %d\n", (i32)res->id, res->status );
+ }
+
+ if( res->id ){
+ struct network_request *pn =
+ vg_pool_item( &network_client.request_pool, res->id );
+ pn->callback( res, body );
+ vg_pool_unwatch( &network_client.request_pool, res->id );
+ }
+ }
+}
+
+static void network_send_item( enum netmsg_playeritem_type type ){
+ if( !network_client.remote )
+ return;
+
+ netmsg_playeritem *item =
+ alloca( sizeof(netmsg_playeritem) + ADDON_UID_MAX );
+ item->inetmsg_id = k_inetmsg_playeritem;
+ item->type_index = type;
+ item->client = 0;
+
+ if( (type == k_netmsg_playeritem_world0) ||
+ (type == k_netmsg_playeritem_world1) ){
+
+ addon_reg *reg = world_static.addon_hub;
+
+ if( type == k_netmsg_playeritem_world1 )
+ reg = world_static.addon_client;
+
+ if( reg )
+ addon_alias_uid( ®->alias, item->uid );
+ else
+ item->uid[0] = '\0';
+ }
+ else{
+ u16 view_id = 0;
+ enum addon_type addon_type = k_addon_type_none;
+ if( type == k_netmsg_playeritem_board ){
+ view_id = localplayer.board_view_slot;
+ addon_type = k_addon_type_board;
+ }
+ else if( type == k_netmsg_playeritem_player ){
+ view_id = localplayer.playermodel_view_slot;
+ addon_type = k_addon_type_player;
+ }
+ else
+ assert(0);
+
+ struct addon_cache *cache = &addon_system.cache[addon_type];
+ vg_pool *pool = &cache->pool;
+
+ SDL_AtomicLock( &addon_system.sl_cache_using_resources );
+ addon_cache_entry *entry = vg_pool_item( pool, view_id );
+ addon_alias_uid( &entry->reg_ptr->alias, item->uid );
+ SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
+ }
+
+ vg_info( "send equip: [%u] %s\n",
+ item->type_index, item->uid );
+ u32 chs = strlen(item->uid);
SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
hSteamNetworkingSockets, network_client.remote,
- &update, sizeof(update),
+ item, sizeof(netmsg_playeritem)+chs+1,
k_nSteamNetworkingSend_Reliable, NULL );
}
+static void network_disconnect(void){
+ SteamAPI_ISteamNetworkingSockets_CloseConnection(
+ hSteamNetworkingSockets, network_client.remote, 0, NULL, 0 );
+ network_client.remote = 0;
+
+ for( int i=0; i<vg_list_size(netplayers.list); i++ ){
+ netplayers.list[i].active = 0;
+ }
+}
+
static void on_server_connect_status( CallbackMsg_t *msg ){
SteamNetConnectionStatusChangedCallback_t *info = (void *)msg->m_pubParam;
vg_info( " Connection status changed for %lu\n", info->m_hConn );
k_nSteamNetworkingSend_Reliable, NULL );
network_send_username();
+
+ for( u32 i=0; i<k_netmsg_playeritem_max; i ++ ){
+ network_send_item(i);
+ }
}
else if( info->m_info.m_eState ==
k_ESteamNetworkingConnectionState_ClosedByPeer ){
k_ESteamNetConnectionEnd_Remote_Max ){
network_client.retries = 40;
}
-
- SteamAPI_ISteamNetworkingSockets_CloseConnection(
- hSteamNetworkingSockets, info->m_hConn, 0, NULL, 0 );
- network_client.remote = 0;
+ network_disconnect();
}
else if( info->m_info.m_eState ==
k_ESteamNetworkingConnectionState_ProblemDetectedLocally ){
- SteamAPI_ISteamNetworkingSockets_CloseConnection(
- hSteamNetworkingSockets, info->m_hConn, 0, NULL, 0 );
- network_client.remote = 0;
+ network_disconnect();
}
}
else{
PersonaStateChange_t *info = (void *)msg->m_pubParam;
ISteamUser *hSteamUser = SteamAPI_SteamUser();
+
+ vg_info( "User: %llu, change: %u\n", info->m_ulSteamID,
+ info->m_nChangeFlags );
+
if( info->m_ulSteamID == SteamAPI_ISteamUser_GetSteamID(hSteamUser) ){
- if( info->m_nChangeFlags == k_EPersonaChangeNickname ){
+ if( info->m_nChangeFlags & k_EPersonaChangeName ){
network_send_username();
}
}
if( (tmp->inetmsg_id >= 200) && (tmp->inetmsg_id < 300) ){
player_remote_rx_200_300( msg );
}
+ else if( (tmp->inetmsg_id >= 300) && (tmp->inetmsg_id < 400) ){
+ network_request_rx_300_400( msg );
+ }
SteamAPI_SteamNetworkingMessage_t_Release( msg );
}
poll_remote_connection();
f64 frame_delta = vg.time_real - network_client.last_frame;
- if( frame_delta > 0.1 ){
+ if( frame_delta > NETWORK_FRAMERATE ){
network_client.last_frame = vg.time_real;
- network_send_playerframe();
+ remote_player_send_playerframe();
+ player__clear_sfx_buffer();
}
+
+ remote_player_debug_update();
}
else {
if( (state == k_ESteamNetworkingConnectionState_Connecting) ||
vg_console_reg_var( "network_info", &network_client.network_info,
k_var_dtype_i32, VG_VAR_PERSISTENT );
if( steam_ready ){
+ u32 alloc_size = sizeof(struct network_request)*NETWORK_MAX_REQUESTS;
+ network_client.request_buffer =
+ vg_linear_alloc( vg_mem.rtmemory, alloc_size );
+ memset( network_client.request_buffer, 0, alloc_size );
+
+ vg_pool *pool = &network_client.request_pool;
+ pool->buffer = network_client.request_buffer;
+ pool->count = NETWORK_MAX_REQUESTS;
+ pool->stride = sizeof( struct network_request );
+ pool->offset = offsetof( struct network_request, poolnode );
+ vg_pool_init( pool );
+
steam_register_callback( k_iSteamNetConnectionStatusChangedCallBack,
on_server_connect_status );
steam_register_callback( k_iPersonaStateChange,