server version check
[carveJwlIkooP6JGAAIwe30JlM.git] / network.c
index de3d545855518b44844f6cf3c7fd9f1cd24a5fe0..92389016c49a7a5240e03ff0794bc674ac6bfd05 100644 (file)
--- a/network.c
+++ b/network.c
@@ -58,6 +58,9 @@ static void request_auth_ticket(void){
 }
 
 static void network_send_username(void){
+   if( !network_connected() )
+      return;
+
    netmsg_playerusername *update = alloca( sizeof(netmsg_playerusername)+
                                            NETWORK_USERNAME_MAX );
    update->inetmsg_id = k_inetmsg_playerusername;
@@ -267,6 +270,7 @@ static void network_disconnect(void){
    SteamAPI_ISteamNetworkingSockets_CloseConnection( 
          hSteamNetworkingSockets, network_client.remote, 0, NULL, 0 );
    network_client.remote = 0;
+   network_client.state = k_ESteamNetworkingConnectionState_None;
 
    for( int i=0; i<vg_list_size(netplayers.list); i++ ){
       netplayers.list[i].active = 0;
@@ -287,6 +291,14 @@ static void on_server_connect_status( CallbackMsg_t *msg ){
             k_ESteamNetworkingConnectionState_Connected ){
          vg_success("  Connected to remote server.. authenticating\n");
 
+         /* send version info to server */
+         netmsg_version version;
+         version.inetmsg_id = k_inetmsg_version;
+         version.version = NETWORK_SKATERIFT_VERSION;
+         SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+               hSteamNetworkingSockets, network_client.remote, &version, 
+               sizeof(netmsg_version), k_nSteamNetworkingSend_Reliable, NULL );
+
          /* TODO: We should really wait to see if the server is in auth mode
           * first... */
          u32 size = sizeof(netmsg_auth) + network_client.app_key_length;
@@ -299,18 +311,12 @@ static void on_server_connect_status( CallbackMsg_t *msg ){
          SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
                hSteamNetworkingSockets, network_client.remote, auth, size,
                k_nSteamNetworkingSend_Reliable, NULL );
-
-         network_send_username();
-
-         for( u32 i=0; i<k_netmsg_playeritem_max; i ++ ){
-            network_send_item(i);
-         }
       }
       else if( info->m_info.m_eState == 
             k_ESteamNetworkingConnectionState_ClosedByPeer ){
 
          if( info->m_info.m_eEndReason == 
-               k_ESteamNetConnectionEnd_Remote_Max ){
+               k_ESteamNetConnectionEnd_Misc_InternalError ){
             network_client.retries = 40;
          }
          network_disconnect();
@@ -340,13 +346,30 @@ static void on_persona_state_change( CallbackMsg_t *msg ){
          network_send_username();
       }
    }
+
+   if( info->m_nChangeFlags & k_EPersonaChangeRelationshipChanged ){
+      for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
+         struct network_player *rp = &netplayers.list[i];
+         if( rp->steamid == info->m_ulSteamID ){
+            player_remote_update_friendflags( rp );
+         }
+      }
+   }
 }
 
 static void network_connect(void){
+   char ip_buf[128];
+   vg_str str;
+   vg_strnull( &str, ip_buf, sizeof(ip_buf) );
+   vg_strcat( &str, network_client.server_adress );
+   vg_strcat( &str, ":" );
+   vg_strcati32( &str, NETWORK_PORT );
+
+   if( !vg_strgood(&str) ) return;
+
    /* Connect to server if not connected */
    SteamNetworkingIPAddr remoteAddr;
-   SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr, 
-                                               network_client.server_adress );
+   SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr, str.buffer );
 
    char buf[256];
    SteamAPI_SteamNetworkingIPAddr_ToString( &remoteAddr, buf, 256, 1 );
@@ -356,6 +379,16 @@ static void network_connect(void){
                   hSteamNetworkingSockets, &remoteAddr, 0, NULL );
 }
 
+static void network_sign_on_complete(void){
+   vg_success( "Sign on completed\n" );
+
+   /* send our init info */
+   network_send_username();
+   for( u32 i=0; i<k_netmsg_playeritem_max; i ++ ){
+      network_send_item(i);
+   }
+}
+
 static void poll_remote_connection(void){
    SteamNetworkingMessage_t *messages[32];
    int len;
@@ -384,6 +417,22 @@ static void poll_remote_connection(void){
          else if( (tmp->inetmsg_id >= 300) && (tmp->inetmsg_id < 400) ){
             network_request_rx_300_400( msg );
          }
+         else {
+            if( tmp->inetmsg_id == k_inetmsg_version ){
+               netmsg_version *version = msg->m_pData;
+               if( version->version != NETWORK_SKATERIFT_VERSION ){
+                  network_disconnect();
+                  /* we dont want to connect to this server ever */
+                  network_client.retries = 999;
+                  network_client.last_attempt = 999999999.9;
+                  vg_error( "version mismatch with server\n" );
+               }
+               else {
+                  network_client.remote_version = version->version;
+                  network_sign_on_complete();
+               }
+            }
+         }
 
          SteamAPI_SteamNetworkingMessage_t_Release( msg );
       }
@@ -430,6 +479,40 @@ static void network_update(void){
    }
 }
 
+static void chat_send_message( const char *message ){
+   if( !network_connected() ){
+      return;
+   }
+
+   netmsg_chat *chat = alloca( sizeof(netmsg_chat) + NETWORK_MAX_CHAT );
+   chat->inetmsg_id = k_inetmsg_chat;
+   chat->client = 0;
+
+   u32 l = vg_strncpy( message, chat->msg, NETWORK_MAX_CHAT, 
+                       k_strncpy_always_add_null );
+
+   SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+         hSteamNetworkingSockets, network_client.remote, 
+         chat, sizeof(netmsg_chat)+l+1,
+         k_nSteamNetworkingSend_Reliable, NULL );
+}
+
+static int cmd_network_send_message( int argc, const char *argv[] ){
+   char buf[ NETWORK_MAX_CHAT ];
+   vg_str str;
+   vg_strnull( &str, buf, NETWORK_MAX_CHAT );
+
+   for( int i=0; i<argc; i ++ ){
+      vg_strcat( &str, argv[i] );
+
+      if( i < argc-1 )
+         vg_strcatch( &str, ' ' );
+   }
+
+   chat_send_message( buf );
+   return 0;
+}
+
 static void network_init(void){
    vg_console_reg_var( "network_info", &network_client.network_info,
                        k_var_dtype_i32, VG_VAR_PERSISTENT );
@@ -451,6 +534,8 @@ static void network_init(void){
       steam_register_callback( k_iPersonaStateChange, 
                                on_persona_state_change );
       request_auth_ticket();
+
+      vg_console_reg_cmd( "say", cmd_network_send_message, NULL );
    }
 }