poll_remote_connection();
f64 frame_delta = vg.time_real - network_client.last_frame;
- if( frame_delta > 0.1 ){
+ if( frame_delta > NETWORK_FRAMERATE ){
network_client.last_frame = vg.time_real;
remote_player_send_playerframe();
+ player__clear_sfx_buffer();
}
remote_player_debug_update();