}
static void network_connect(void){
+ char ip_buf[128];
+ vg_str str;
+ vg_strnull( &str, ip_buf, sizeof(ip_buf) );
+ vg_strcat( &str, network_client.server_adress );
+ vg_strcat( &str, ":" );
+ vg_strcati32( &str, NETWORK_PORT );
+
+ if( !vg_strgood(&str) ) return;
+
/* Connect to server if not connected */
SteamNetworkingIPAddr remoteAddr;
- SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr,
- network_client.server_adress );
+ SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr, str.buffer );
char buf[256];
SteamAPI_SteamNetworkingIPAddr_ToString( &remoteAddr, buf, 256, 1 );