void render_server_status_gui(void)
{
- vg_framebuffer_bind( gpipeline.fb_network_status, 1.0f );
+ vg_framebuffer_bind( g_render.fb_network_status, 1.0f );
vg_ui_set_screen( 128, 48 );
ui_context *ctx = &vg_ui.ctx;
ui_flush( ctx, k_ui_shader_colour, NULL );
skaterift.rt_textures[ k_skaterift_rt_server_status ] =
- gpipeline.fb_network_status->attachments[0].id;
+ g_render.fb_network_status->attachments[0].id;
}
static void on_server_connect_status( CallbackMsg_t *msg ){