if( SteamAPI_ISteamUser_GetEncryptedAppTicket( hSteamUser,
network_client.app_symmetric_key,
- vg_list_size(network_client.app_symmetric_key),
+ VG_ARRAY_LEN(network_client.app_symmetric_key),
&network_client.app_key_length )){
vg_success( " Loaded app ticket\n" );
}
network_client.remote = 0;
network_client.state = k_ESteamNetworkingConnectionState_None;
- for( int i=0; i<vg_list_size(netplayers.list); i++ ){
+ for( int i=0; i<VG_ARRAY_LEN(netplayers.list); i++ ){
netplayers.list[i].active = 0;
}
}
void render_server_status_gui(void)
{
- render_fb_bind( gpipeline.fb_workshop_preview, 0 );
+ vg_framebuffer_bind( g_render.fb_network_status, 1.0f );
vg_ui_set_screen( 128, 48 );
ui_context *ctx = &vg_ui.ctx;
ui_flush( ctx, k_ui_shader_colour, NULL );
skaterift.rt_textures[ k_skaterift_rt_server_status ] =
- gpipeline.fb_workshop_preview->attachments[0].id;
+ g_render.fb_network_status->attachments[0].id;
}
static void on_server_connect_status( CallbackMsg_t *msg ){
for( int i=0; i<10; i++ ){
len = SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnConnection(
hSteamNetworkingSockets, network_client.remote,
- messages, vg_list_size(messages));
+ messages, VG_ARRAY_LEN(messages));
if( len <= 0 )
return;