#include "network_msg.h"
#include "network_common.h"
#include "player_remote.h"
+#include "world.h"
+#include "world_sfd.h"
+#include "world_routes.h"
static void scores_update(void);
k_nSteamNetworkingSend_Reliable, NULL );
}
+static void network_send_request( netmsg_request *req, vg_msg *body,
+ void (*callback)(
+ netmsg_request *res, vg_msg *body,
+ u64 userdata),
+ u64 userdata ){
+ u32 len = 0;
+ if( body ){
+ len = body->cur.co;
+ vg_info( "Request scoreboard. Info (%u):\n", body->cur.co );
+ vg_msg_print( body, len );
+
+ if( body->error != k_vg_msg_error_OK ){
+ vg_error( "Body not OK\n" );
+ return;
+ }
+ }
+
+ if( callback ){
+ req->id = vg_pool_lru( &network_client.request_pool );
+ if( req->id ){
+ vg_pool_watch( &network_client.request_pool, req->id );
+ struct network_request *pn =
+ vg_pool_item( &network_client.request_pool, req->id );
+ pn->callback = callback;
+ pn->sendtime = vg.time_real;
+ pn->userdata = userdata;
+ }
+ else{
+ vg_error( "Unable to send request. Pool is full.\n" );
+ return;
+ }
+ }
+ else
+ req->id = 0;
+
+ SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+ hSteamNetworkingSockets, network_client.remote,
+ req, sizeof(netmsg_request)+len,
+ k_nSteamNetworkingSend_Reliable, NULL );
+}
+
+static void network_scoreboard_callback( netmsg_request *res, vg_msg *body,
+ u64 userdata ){
+ world_instance *world = world_current_instance();
+
+ world_routes_recv_scoreboard( world, body, userdata, res->status );
+ if( userdata == world_sfd.active_route_board )
+ world_sfd_compile_active_scores();
+}
+
+
+
+/* mod_uid: world mod uid,
+ * route_uid: run name (just a string)
+ * week:
+ * 0 ALL TIME
+ * 1 CURRENT WEEK
+ * 2 ALL TIME + CURRENT WEEK
+ * .
+ * 10+ specific week index
+ */
+static void network_request_scoreboard( const char *mod_uid,
+ const char *route_uid,
+ u32 week, u64 userdata ){
+ if( !network_client.remote )
+ return;
+
+ netmsg_request *req = alloca( sizeof(netmsg_request) + 512 );
+ req->inetmsg_id = k_inetmsg_request;
+
+ vg_msg data;
+ vg_msg_init( &data, req->q, 512 );
+ vg_msg_wkvstr( &data, "endpoint", "scoreboard" );
+ vg_msg_wkvstr( &data, "mod", mod_uid );
+ vg_msg_wkvstr( &data, "route", route_uid );
+ vg_msg_wkvu32( &data, "week", week );
+ network_send_request( req, &data, network_scoreboard_callback, userdata );
+}
+
+static void network_publish_callback( netmsg_request *res, vg_msg *body,
+ u64 userdata ){
+ if( res->status != k_request_status_ok ){
+ vg_error( "Publish laptime, server error #%d\n", (i32)res->status );
+ }
+}
+
+static void network_publish_laptime( const char *mod_uid,
+ const char *route_uid, f64 lap_time ){
+ if( !network_client.remote )
+ return;
+
+ i32 time_centiseconds = lap_time * 100.0;
+
+ netmsg_request *req = alloca( sizeof(netmsg_request) + 512 );
+ req->inetmsg_id = k_inetmsg_request;
+
+ vg_msg data;
+ vg_msg_init( &data, req->q, 512 );
+ vg_msg_wkvstr( &data, "endpoint", "setlap" );
+ vg_msg_wkvstr( &data, "mod", mod_uid );
+ vg_msg_wkvstr( &data, "route", route_uid );
+ vg_msg_wkvi32( &data, "time", time_centiseconds );
+ network_send_request( req, &data, network_publish_callback, 0 );
+}
+
+static void network_request_rx_300_400( SteamNetworkingMessage_t *msg ){
+ netmsg_blank *tmp = msg->m_pData;
+
+ if( tmp->inetmsg_id == k_inetmsg_request ){
+
+ }
+ else if( tmp->inetmsg_id == k_inetmsg_response ){
+ netmsg_request *res = (netmsg_request *)msg->m_pData;
+
+ vg_msg *body = NULL;
+
+ vg_msg data;
+ if( res->status == k_request_status_ok ){
+ vg_msg_init( &data, res->q, msg->m_cbSize - sizeof(netmsg_request) );
+ vg_success( "Response to #%d:\n", (i32)res->id );
+ vg_msg_print( &data, data.max );
+ body = &data;
+ }
+ else {
+ vg_warn( "Server response to #%d: %d\n", (i32)res->id, res->status );
+ }
+
+ if( res->id ){
+ struct network_request *pn =
+ vg_pool_item( &network_client.request_pool, res->id );
+ pn->callback( res, body, pn->userdata );
+ vg_pool_unwatch( &network_client.request_pool, res->id );
+ }
+ }
+}
+
static void network_send_item( enum netmsg_playeritem_type type ){
if( !network_client.remote )
return;
if( (type == k_netmsg_playeritem_world0) ||
(type == k_netmsg_playeritem_world1) ){
- addon_reg *reg = world_static.addon_hub;
-
- if( type == k_netmsg_playeritem_world1 )
- reg = world_static.addon_client;
+ enum world_purpose purpose = type - k_netmsg_playeritem_world0;
+ addon_reg *reg = world_static.instance_addons[ purpose ];
if( reg )
addon_alias_uid( ®->alias, item->uid );
hSteamNetworkingSockets, network_client.remote,
item, sizeof(netmsg_playeritem)+chs+1,
k_nSteamNetworkingSend_Reliable, NULL );
-
}
static void network_disconnect(void){
hSteamNetworkingSockets, &remoteAddr, 0, NULL );
}
+#if 0
static void on_inet_scoreboard( SteamNetworkingMessage_t *msg ){
netmsg_scoreboard *sb = msg->m_pData;
network_scores_updated = 1;
}
+#endif
static void poll_remote_connection(void){
SteamNetworkingMessage_t *messages[32];
if( (tmp->inetmsg_id >= 200) && (tmp->inetmsg_id < 300) ){
player_remote_rx_200_300( msg );
}
+ else if( (tmp->inetmsg_id >= 300) && (tmp->inetmsg_id < 400) ){
+ network_request_rx_300_400( msg );
+ }
SteamAPI_SteamNetworkingMessage_t_Release( msg );
}
poll_remote_connection();
f64 frame_delta = vg.time_real - network_client.last_frame;
- if( frame_delta > 0.1 ){
+ if( frame_delta > NETWORK_FRAMERATE ){
network_client.last_frame = vg.time_real;
remote_player_send_playerframe();
+ player__clear_sfx_buffer();
}
remote_player_debug_update();
vg_console_reg_var( "network_info", &network_client.network_info,
k_var_dtype_i32, VG_VAR_PERSISTENT );
if( steam_ready ){
+ u32 alloc_size = sizeof(struct network_request)*NETWORK_MAX_REQUESTS;
+ network_client.request_buffer =
+ vg_linear_alloc( vg_mem.rtmemory, alloc_size );
+ memset( network_client.request_buffer, 0, alloc_size );
+
+ vg_pool *pool = &network_client.request_pool;
+ pool->buffer = network_client.request_buffer;
+ pool->count = NETWORK_MAX_REQUESTS;
+ pool->stride = sizeof( struct network_request );
+ pool->offset = offsetof( struct network_request, poolnode );
+ vg_pool_init( pool );
+
steam_register_callback( k_iSteamNetConnectionStatusChangedCallBack,
on_server_connect_status );
steam_register_callback( k_iPersonaStateChange,