add skybox editor
[carveJwlIkooP6JGAAIwe30JlM.git] / network.c
index 2219a1ce8cedd8b3b8e9999ad1f3c2fcee1ca7cd..3bb59b3e6c08e708b34958372587e41756e6332c 100644 (file)
--- a/network.c
+++ b/network.c
@@ -6,6 +6,9 @@
 #include "world.h"
 #include "world_sfd.h"
 #include "world_routes.h"
+#include "vg/vg_imgui.h"
+#include "gui.h"
+#include "ent_region.h"
 
 static void scores_update(void);
 
@@ -58,6 +61,9 @@ static void request_auth_ticket(void){
 }
 
 static void network_send_username(void){
+   if( !network_connected() )
+      return;
+
    netmsg_playerusername *update = alloca( sizeof(netmsg_playerusername)+
                                            NETWORK_USERNAME_MAX );
    update->inetmsg_id = k_inetmsg_playerusername;
@@ -73,6 +79,25 @@ static void network_send_username(void){
          k_nSteamNetworkingSend_Reliable, NULL );
 }
 
+static void network_send_region(void){
+   if( !network_connected() )
+      return;
+   
+   netmsg_region *region = alloca( sizeof(netmsg_region) + NETWORK_REGION_MAX );
+
+   region->inetmsg_id = k_inetmsg_region;
+   region->client = 0;
+   region->flags = global_ent_region.flags;
+
+   u32 l = vg_strncpy( global_ent_region.location, region->loc, 
+                       NETWORK_REGION_MAX, k_strncpy_always_add_null );
+
+   SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+         hSteamNetworkingSockets, network_client.remote, 
+         region, sizeof(netmsg_region)+l+1,
+         k_nSteamNetworkingSend_Reliable, NULL );
+}
+
 static void network_send_request( netmsg_request *req, vg_msg *body,
                                   void (*callback)( 
                                      netmsg_request *res, vg_msg *body, 
@@ -267,12 +292,86 @@ static void network_disconnect(void){
    SteamAPI_ISteamNetworkingSockets_CloseConnection( 
          hSteamNetworkingSockets, network_client.remote, 0, NULL, 0 );
    network_client.remote = 0;
+   network_client.state = k_ESteamNetworkingConnectionState_None;
 
    for( int i=0; i<vg_list_size(netplayers.list); i++ ){
       netplayers.list[i].active = 0;
    }
 }
 
+static void network_status_string( vg_str *str, u32 *colour ){
+   if( skaterift.demo_mode ){
+      vg_strcat( str, "Offline" );
+      return;
+   }
+
+   if( steam_ready ){
+      if( network_client.user_intent == k_server_intent_offline ){
+         vg_strcat( str, "Offline" );
+      }
+      else {
+         ESteamNetworkingConnectionState state = network_client.state;
+
+         if( state == k_ESteamNetworkingConnectionState_None )
+            vg_strcat( str, "No Connection" );
+         else if( state == k_ESteamNetworkingConnectionState_Connecting ){
+            vg_strcat( str, "Connecting to:\nskaterift.com" );
+
+            if( network_client.retries ){
+               vg_strcat( str, "\n(" );
+               vg_strcati32( str, network_client.retries );
+               vg_strcat( str, " retries)" );
+            }
+         }
+         else if( state == k_ESteamNetworkingConnectionState_Connected ){
+            vg_strcat( str, "Connected to:\nskaterift.com" );
+            *colour = 0xff00a020;
+         }
+         else if( state == k_ESteamNetworkingConnectionState_ClosedByPeer )
+            vg_strcat( str, "Connection Closed" );
+         else if( state == k_ESteamNetworkingConnectionState_FindingRoute )
+            vg_strcat( str, "Finding Route" );
+         else if( state ==
+               k_ESteamNetworkingConnectionState_ProblemDetectedLocally){
+            vg_strcat( str, "Problem Detected\nLocally" );
+            *colour = 0xff0000a0;
+         }
+         else
+            vg_strcat( str, "???" );
+      }
+   }
+   else {
+      vg_strcat( str, "Steam Offline" );
+      *colour = 0xff0000a0;
+   }
+}
+
+static void render_server_status_gui(void){
+   render_fb_bind( gpipeline.fb_workshop_preview, 0 );
+
+   /* HACK */
+       vg_ui.cur_vert = 0;
+       vg_ui.cur_indice = 0;
+   vg_ui.vert_start = 0;
+   vg_ui.indice_start = 0;
+
+   ui_rect r = { 0, 0, 128, 48 };
+   
+   char buf[128];
+   vg_str str;
+   vg_strnull( &str, buf, sizeof(buf) );
+
+   u32 bg = 0xff000000;
+   network_status_string( &str, &bg );
+
+   ui_fill( r, bg );
+   ui_text( r, buf, 1, k_ui_align_center, 0 );
+   ui_flush( k_ui_shader_colour, 128, 48 );
+   
+   skaterift.rt_textures[ k_skaterift_rt_server_status ] =
+      gpipeline.fb_workshop_preview->attachments[0].id;
+}
+
 static void on_server_connect_status( CallbackMsg_t *msg ){
    SteamNetConnectionStatusChangedCallback_t *info = (void *)msg->m_pubParam;
    vg_info( "  Connection status changed for %lu\n", info->m_hConn );
@@ -287,6 +386,14 @@ static void on_server_connect_status( CallbackMsg_t *msg ){
             k_ESteamNetworkingConnectionState_Connected ){
          vg_success("  Connected to remote server.. authenticating\n");
 
+         /* send version info to server */
+         netmsg_version version;
+         version.inetmsg_id = k_inetmsg_version;
+         version.version = NETWORK_SKATERIFT_VERSION;
+         SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+               hSteamNetworkingSockets, network_client.remote, &version, 
+               sizeof(netmsg_version), k_nSteamNetworkingSend_Reliable, NULL );
+
          /* TODO: We should really wait to see if the server is in auth mode
           * first... */
          u32 size = sizeof(netmsg_auth) + network_client.app_key_length;
@@ -299,18 +406,12 @@ static void on_server_connect_status( CallbackMsg_t *msg ){
          SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
                hSteamNetworkingSockets, network_client.remote, auth, size,
                k_nSteamNetworkingSend_Reliable, NULL );
-
-         network_send_username();
-
-         for( u32 i=0; i<k_netmsg_playeritem_max; i ++ ){
-            network_send_item(i);
-         }
       }
       else if( info->m_info.m_eState == 
             k_ESteamNetworkingConnectionState_ClosedByPeer ){
 
          if( info->m_info.m_eEndReason == 
-               k_ESteamNetConnectionEnd_Remote_Max ){
+               k_ESteamNetConnectionEnd_Misc_InternalError ){
             network_client.retries = 40;
          }
          network_disconnect();
@@ -323,6 +424,8 @@ static void on_server_connect_status( CallbackMsg_t *msg ){
    else{
       //vg_warn( "  Recieved signal from unknown connection\n" );
    }
+
+   render_server_status_gui();
 }
 
 static void on_persona_state_change( CallbackMsg_t *msg ){
@@ -373,6 +476,17 @@ static void network_connect(void){
                   hSteamNetworkingSockets, &remoteAddr, 0, NULL );
 }
 
+static void network_sign_on_complete(void){
+   vg_success( "Sign on completed\n" );
+
+   /* send our init info */
+   network_send_username();
+   for( u32 i=0; i<k_netmsg_playeritem_max; i ++ ){
+      network_send_item(i);
+   }
+   network_send_region();
+}
+
 static void poll_remote_connection(void){
    SteamNetworkingMessage_t *messages[32];
    int len;
@@ -401,6 +515,22 @@ static void poll_remote_connection(void){
          else if( (tmp->inetmsg_id >= 300) && (tmp->inetmsg_id < 400) ){
             network_request_rx_300_400( msg );
          }
+         else {
+            if( tmp->inetmsg_id == k_inetmsg_version ){
+               netmsg_version *version = msg->m_pData;
+               if( version->version != NETWORK_SKATERIFT_VERSION ){
+                  network_disconnect();
+                  /* we dont want to connect to this server ever */
+                  network_client.retries = 999;
+                  network_client.last_attempt = 999999999.9;
+                  vg_error( "version mismatch with server\n" );
+               }
+               else {
+                  network_client.remote_version = version->version;
+                  network_sign_on_complete();
+               }
+            }
+         }
 
          SteamAPI_SteamNetworkingMessage_t_Release( msg );
       }
@@ -413,6 +543,13 @@ static void network_update(void){
 
    ESteamNetworkingConnectionState state = network_client.state;
 
+   if( network_client.user_intent == k_server_intent_offline ){
+      if( state != k_ESteamNetworkingConnectionState_None )
+         network_disconnect();
+
+      return;
+   }
+
    if( state == k_ESteamNetworkingConnectionState_Connected ){
       poll_remote_connection();
       f64 frame_delta = vg.time_real - network_client.last_frame;
@@ -420,7 +557,7 @@ static void network_update(void){
       if( frame_delta > NETWORK_FRAMERATE ){
          network_client.last_frame = vg.time_real;
          remote_player_send_playerframe();
-         player__clear_sfx_buffer();
+         localplayer.sfx_buffer_count = 0;
       }
 
       remote_player_debug_update();