}
#endif
-static void network_send_playerframe(void){
- netmsg_playerframe frame;
- frame.inetmsg_id = k_inetmsg_playerframe;
- v3_copy( localplayer.rb.co, frame.pos_temp );
-
- SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
- hSteamNetworkingSockets, network_client.remote,
- &frame, sizeof(frame),
- k_nSteamNetworkingSend_Unreliable, NULL );
-}
-
#if 0
static void server_routine_update(void){
send_score_update();
k_nSteamNetworkingSend_Reliable, NULL );
}
+static void network_disconnect(void){
+ SteamAPI_ISteamNetworkingSockets_CloseConnection(
+ hSteamNetworkingSockets, network_client.remote, 0, NULL, 0 );
+ network_client.remote = 0;
+
+ for( int i=0; i<vg_list_size(netplayers.list); i++ ){
+ netplayers.list[i].active = 0;
+ }
+}
+
static void on_server_connect_status( CallbackMsg_t *msg ){
SteamNetConnectionStatusChangedCallback_t *info = (void *)msg->m_pubParam;
vg_info( " Connection status changed for %lu\n", info->m_hConn );
k_ESteamNetConnectionEnd_Remote_Max ){
network_client.retries = 40;
}
-
- SteamAPI_ISteamNetworkingSockets_CloseConnection(
- hSteamNetworkingSockets, info->m_hConn, 0, NULL, 0 );
- network_client.remote = 0;
+ network_disconnect();
}
else if( info->m_info.m_eState ==
k_ESteamNetworkingConnectionState_ProblemDetectedLocally ){
- SteamAPI_ISteamNetworkingSockets_CloseConnection(
- hSteamNetworkingSockets, info->m_hConn, 0, NULL, 0 );
- network_client.remote = 0;
+ network_disconnect();
}
}
else{
PersonaStateChange_t *info = (void *)msg->m_pubParam;
ISteamUser *hSteamUser = SteamAPI_SteamUser();
+
+ vg_info( "User: %llu, change: %u\n", info->m_ulSteamID,
+ info->m_nChangeFlags );
+
if( info->m_ulSteamID == SteamAPI_ISteamUser_GetSteamID(hSteamUser) ){
- if( info->m_nChangeFlags == k_EPersonaChangeNickname ){
+ if( info->m_nChangeFlags & k_EPersonaChangeName ){
network_send_username();
}
}
if( frame_delta > 0.1 ){
network_client.last_frame = vg.time_real;
- network_send_playerframe();
+ remote_player_send_playerframe();
}
+
+ remote_player_debug_update();
}
else {
if( (state == k_ESteamNetworkingConnectionState_Connecting) ||