ESteamNetworkingConnectionState state = network_client.state;
+ if( network_client.user_intent == k_server_intent_offline ){
+ if( state != k_ESteamNetworkingConnectionState_None )
+ network_disconnect();
+
+ return;
+ }
+
if( state == k_ESteamNetworkingConnectionState_Connected ){
poll_remote_connection();
f64 frame_delta = vg.time_real - network_client.last_frame;