if( vg_msg_seekframe( body, "rows" ) ){
while( vg_msg_seekframe( body, NULL ) ){
const char *username = vg_msg_getkvstr( body, "username" );
- sfd_encode( l ++, username );
+
+ if( username )
+ sfd_encode( l ++, username );
+ else
+ sfd_encode( l ++, "UNKNOWN USER" );
+
vg_msg_skip_frame( body );
}
}
netmsg_request *req = alloca( sizeof(netmsg_request) + 512 );
req->inetmsg_id = k_inetmsg_request;
- req->id = 0; /* TODO: pool allocatable */
vg_msg data;
vg_msg_init( &data, req->q, 512 );
network_send_request( req, &data, network_scoreboard_callback );
}
+static void network_publish_callback( netmsg_request *res, vg_msg *body ){
+ if( res->status != k_request_status_ok ){
+ vg_error( "Publish laptime, server error #%d\n", (i32)res->status );
+ }
+}
+
+static void network_publish_laptime( const char *mod_uid,
+ const char *route_uid, f64 lap_time ){
+ if( !network_client.remote )
+ return;
+
+ i32 time_centiseconds = lap_time * 100.0;
+
+ netmsg_request *req = alloca( sizeof(netmsg_request) + 512 );
+ req->inetmsg_id = k_inetmsg_request;
+
+ vg_msg data;
+ vg_msg_init( &data, req->q, 512 );
+ vg_msg_wkvstr( &data, "endpoint", "setlap" );
+ vg_msg_wkvstr( &data, "mod", mod_uid );
+ vg_msg_wkvstr( &data, "route", route_uid );
+ vg_msg_wkvi32( &data, "time", time_centiseconds );
+ network_send_request( req, &data, network_publish_callback );
+}
+
static void network_request_rx_300_400( SteamNetworkingMessage_t *msg ){
netmsg_blank *tmp = msg->m_pData;