#include "world.h"
#include "world_sfd.h"
#include "world_routes.h"
-#include "vg/vg_imgui.h"
+#include "vg/vg_ui/imgui.h"
#include "gui.h"
#include "ent_region.h"
#include "vg/vg_loader.h"
{
render_fb_bind( gpipeline.fb_workshop_preview, 0 );
+ ui_set_screen( 128, 48 );
+
/* HACK */
- vg_ui.cur_vert = 0;
- vg_ui.cur_indice = 0;
- vg_ui.vert_start = 0;
- vg_ui.indice_start = 0;
+ g_ui_ctx->cur_vert = 0;
+ g_ui_ctx->cur_indice = 0;
+ g_ui_ctx->vert_start = 0;
+ g_ui_ctx->indice_start = 0;
ui_rect r = { 0, 0, 128, 48 };
ui_fill( r, bg );
ui_text( r, buf, 1, k_ui_align_center, 0 );
- ui_flush( k_ui_shader_colour, 128, 48 );
+ ui_flush( k_ui_shader_colour );
skaterift.rt_textures[ k_skaterift_rt_server_status ] =
gpipeline.fb_workshop_preview->attachments[0].id;