k_classtype_bone = 10,
k_classtype_skeleton = 11,
k_classtype_skin = 12,
- k_classtype_achievement_box = 13
+ k_classtype_achievement_box = 13,
+ k_classtype_audio = 14
};
struct classtype_achievement_box
{
- u32 pstr_name;
+ u32 pstr_name,
+ trigger;
+};
+
+struct classtype_audio
+{
+ u32 pstr_file,
+ flags;
+
+ float volume;
};
#pragma pack(pop)