{
k_material_flag_skate_surface = 0x1,
k_material_flag_collision = 0x2,
- k_material_flag_grow_grass = 0x4
+ k_material_flag_grow_grass = 0x4,
+ k_material_flag_grind_surface = 0x8
};
#pragma pack(push,1)
}
}
+VG_STATIC void mdl_invert_uv_coordinates( mdl_context *mdl )
+{
+ for( int i=0; i<mdl->info.vertex_count; i++ )
+ {
+ mdl_vert *vert = &mdl->vertex_buffer[i];
+ vert->uv[1] = 1.0f-vert->uv[1];
+ }
+}
#endif