return ((char *)mdl_arritm( &mdl->strings, pstr )) + 4;
}
+
VG_STATIC int
mdl_pstreq( mdl_context *mdl, u32 pstr, const char *str, u32 djb2 )
{
else return 0;
}
+#define MDL_CONST_PSTREQ( MDL, Q, CONSTSTR )\
+ mdl_pstreq( MDL, Q, CONSTSTR, vg_strdjb2( CONSTSTR ) )
+
/*
* Simple mesh interface for OpenGL
* ----------------------------------------------------------------------------