};
struct classtype_bone
-{
- u32 deform;
-};
-
-struct classtype_ik_bone
{
u32 deform,
- target,
- pole;
+ ik_target,
+ ik_pole,
+ collider,
+ use_limits;
+
+ v3f angle_limits[2];
+ boxf hitbox;
};
struct classtype_skeleton
{
u32 channels,
ik_count,
+ collider_count,
anim_start,
anim_count;
};