large reduction, redoing things
[carveJwlIkooP6JGAAIwe30JlM.git] / model.h
diff --git a/model.h b/model.h
index be0666af89e530fdfc9003b786c485ee87b702f2..6f99fb61d77044d489147a9fa9a9a32b97569a3a 100644 (file)
--- a/model.h
+++ b/model.h
@@ -29,19 +29,21 @@ typedef struct mdl_context mdl_context;
 
 enum classtype
 {
-   k_classtype_none                 = 0,
-   k_classtype_gate                 = 1,
-   k_classtype_spawn                = 3,
-   k_classtype_water                = 4,
-   k_classtype_route_node           = 8,
-   k_classtype_route                = 9,
-   k_classtype_bone                 = 10,
-   k_classtype_skeleton             = 11,
-   k_classtype_skin                 = 12,
-   k_classtype_audio                = 14,
-   k_classtype_trigger              = 100,
-   k_classtype_logic_achievement    = 101,
-   k_classtype_logic_relay          = 102
+   k_classtype_none                 = 000,
+   k_classtype_bone                 = 001,
+   k_classtype_skeleton             = 002,
+   k_classtype_skin                 = 003,
+   k_classtype_world_light          = 004,
+
+   k_classtype_gate                 = 100,
+   k_classtype_nonlocal_gate        = 101,
+   k_classtype_spawn                = 200,
+   k_classtype_water                = 300,
+   k_classtype_route                = 400,
+   k_classtype_route_node           = 401,
+   k_classtype_audio                = 500,
+   k_classtype_audio_sprite         = 502,
+   k_classtype_volume_audio         = 600,
 };
 
 enum mdl_shader
@@ -57,7 +59,8 @@ enum mdl_surface_prop
 {
    k_surface_prop_concrete          = 0,
    k_surface_prop_wood              = 1,
-   k_surface_prop_grass             = 2
+   k_surface_prop_grass             = 2,
+   k_surface_prop_tiles             = 3
 };
 
 enum material_flag
@@ -68,16 +71,38 @@ enum material_flag
    k_material_flag_grind_surface    = 0x8
 };
 
+enum bone_flag
+{
+   k_bone_flag_deform               = 0x1,
+   k_bone_flag_ik                   = 0x2,
+   k_bone_flag_collider_box         = 0x4,
+   k_bone_flag_collider_capsule     = 0x8,
+   k_bone_flag_collider_reserved0   = 0x10,
+   k_bone_flag_collider_reserved1   = 0x20,
+   k_bone_flag_collider_reserved2   = 0x40,
+   k_bone_flag_collider_reserved3   = 0x80,
+   k_bone_flag_collider_any         = k_bone_flag_collider_box |
+                                      k_bone_flag_collider_capsule |
+                                      k_bone_flag_collider_reserved0 |
+                                      k_bone_flag_collider_reserved1 |
+                                      k_bone_flag_collider_reserved2 |
+                                      k_bone_flag_collider_reserved3,
+   k_bone_flag_cone_constraint      = 0x100,
+   k_bone_flag_force_u32            = 0xffffffff
+};
+
 #pragma pack(push,1)
 
+/* 48 byte */
 struct mdl_vert
 {
-   v3f co,
-       norm;
-   v2f uv;
-   u8  colour[4];
-   u16 weights[4];
-   u8  groups[4];
+   v3f co,        /* 3*32 */
+       norm;      /* 3*32 */
+   v2f uv;        /* 2*32 */
+
+   u8  colour[4]; /* 4*8 */
+   u16 weights[4];/* 4*16 */
+   u8  groups[4]; /* 4*8 */
 };
 
 struct mdl_submesh
@@ -170,81 +195,101 @@ struct mdl_file_header
  * Entity data structures
  */
 
-struct classtype_gate
+struct classtype_bone            /* 001 */
 {
-   u32 target;
-   v3f dims;
+   u32 flags,
+       ik_target,
+       ik_pole;
+
+   boxf hitbox;
+
+   v3f conevx, conevy, coneva;
+   float conet;
 };
 
-struct classtype_spawn
+struct classtype_skeleton        /* 002 */
 {
-   u32 pstr_alias;
+   u32 channels,
+       ik_count,
+       collider_count,
+       anim_start,
+       anim_count;
 };
 
-struct classtype_water
+struct classtype_skin            /* 003 */
 {
-   u32 temp;
+   u32 skeleton;
 };
 
-struct classtype_route_node
+struct classtype_world_light     /* 004 */
 {
-   u32 target, target1;
+   enum light_type 
+   {
+      k_light_type_point,
+      k_light_type_spot,
+      k_light_type_point_nighttime_only,
+      k_light_type_spot_nighttime_only
+   } 
+   type;
+
+   v4f colour; /* RGB, Energy */
+   float angle, range;
 };
 
-struct classtype_route
+
+struct classtype_gate            /* 100, 101 */
 {
-   u32 id_start;
-   u32 pstr_name;
-   v3f colour;
+   u32 target;
+   v3f dims;
 };
 
-struct classtype_bone
+struct classtype_spawn           /* 200 */
 {
-   u32 deform,
-       ik_target,
-       ik_pole,
-       collider,
-       use_limits;
-
-   v3f angle_limits[2];
-   boxf hitbox;
+   u32 pstr_alias;
 };
 
-struct classtype_skeleton
+struct classtype_water           /* 300 */
 {
-   u32 channels,
-       ik_count,
-       collider_count,
-       anim_start,
-       anim_count;
+   u32 temp;
 };
 
-struct classtype_skin
+struct classtype_route           /* 400 */
 {
-   u32 skeleton;
+   u32 id_start;
+   u32 pstr_name;
+   v3f colour;
 };
 
-struct classtype_trigger
+struct classtype_route_node      /* 401 */
 {
-   u32 target;
+   u32 target, target1;
 };
 
-struct classtype_logic_relay
+
+struct classtype_audio           /* 500 */
 {
-   u32 targets[4];
+   u32 pstr_file,
+       flags;
+
+   float volume;
 };
 
-struct classtype_logic_achievement
+struct classtype_audio_sprite    /* 501 */
 {
-   u32 pstr_name;
+   u32 audio,
+       category;
+
+   float probability;
 };
 
-struct classtype_audio
+struct classtype_volume_audio    /* 600 */
 {
-   u32 pstr_file,
-       flags;
+   u32 category;
+};
 
-   float volume;
+struct classtype_volume_event    /* 601 */
+{
+   u32 event;
 };
 
 #pragma pack(pop)