enum classtype
{
- k_classtype_none = 0,
- k_classtype_gate = 1,
- k_classtype_spawn = 3,
- k_classtype_water = 4,
- k_classtype_route_node = 8,
- k_classtype_route = 9,
- k_classtype_bone = 10,
- k_classtype_skeleton = 11,
- k_classtype_skin = 12,
- k_classtype_audio = 14,
- k_classtype_trigger = 100,
- k_classtype_logic_achievement = 101,
- k_classtype_logic_relay = 102
+ k_classtype_none = 000,
+ k_classtype_bone = 001,
+ k_classtype_skeleton = 002,
+ k_classtype_skin = 003,
+ k_classtype_world_light = 004,
+
+ k_classtype_gate = 100,
+ k_classtype_nonlocal_gate = 101,
+ k_classtype_spawn = 200,
+ k_classtype_water = 300,
+ k_classtype_route = 400,
+ k_classtype_route_node = 401,
+ k_classtype_audio = 500,
+ k_classtype_audio_sprite = 502,
+ k_classtype_volume_audio = 600,
};
enum mdl_shader
{
k_surface_prop_concrete = 0,
k_surface_prop_wood = 1,
- k_surface_prop_grass = 2
+ k_surface_prop_grass = 2,
+ k_surface_prop_tiles = 3
};
enum material_flag
k_material_flag_grind_surface = 0x8
};
+enum bone_flag
+{
+ k_bone_flag_deform = 0x1,
+ k_bone_flag_ik = 0x2,
+ k_bone_flag_collider_box = 0x4,
+ k_bone_flag_collider_capsule = 0x8,
+ k_bone_flag_collider_reserved0 = 0x10,
+ k_bone_flag_collider_reserved1 = 0x20,
+ k_bone_flag_collider_reserved2 = 0x40,
+ k_bone_flag_collider_reserved3 = 0x80,
+ k_bone_flag_collider_any = k_bone_flag_collider_box |
+ k_bone_flag_collider_capsule |
+ k_bone_flag_collider_reserved0 |
+ k_bone_flag_collider_reserved1 |
+ k_bone_flag_collider_reserved2 |
+ k_bone_flag_collider_reserved3,
+ k_bone_flag_cone_constraint = 0x100,
+ k_bone_flag_force_u32 = 0xffffffff
+};
+
#pragma pack(push,1)
+/* 48 byte */
struct mdl_vert
{
- v3f co,
- norm;
- v2f uv;
- u8 colour[4];
- u16 weights[4];
- u8 groups[4];
+ v3f co, /* 3*32 */
+ norm; /* 3*32 */
+ v2f uv; /* 2*32 */
+
+ u8 colour[4]; /* 4*8 */
+ u16 weights[4];/* 4*16 */
+ u8 groups[4]; /* 4*8 */
};
struct mdl_submesh
* Entity data structures
*/
-struct classtype_gate
+struct classtype_bone /* 001 */
{
- u32 target;
- v3f dims;
+ u32 flags,
+ ik_target,
+ ik_pole;
+
+ boxf hitbox;
+
+ v3f conevx, conevy, coneva;
+ float conet;
};
-struct classtype_spawn
+struct classtype_skeleton /* 002 */
{
- u32 pstr_alias;
+ u32 channels,
+ ik_count,
+ collider_count,
+ anim_start,
+ anim_count;
};
-struct classtype_water
+struct classtype_skin /* 003 */
{
- u32 temp;
+ u32 skeleton;
};
-struct classtype_route_node
+struct classtype_world_light /* 004 */
{
- u32 target, target1;
+ enum light_type
+ {
+ k_light_type_point,
+ k_light_type_spot,
+ k_light_type_point_nighttime_only,
+ k_light_type_spot_nighttime_only
+ }
+ type;
+
+ v4f colour; /* RGB, Energy */
+ float angle, range;
};
-struct classtype_route
+
+struct classtype_gate /* 100, 101 */
{
- u32 id_start;
- u32 pstr_name;
- v3f colour;
+ u32 target;
+ v3f dims;
};
-struct classtype_bone
+struct classtype_spawn /* 200 */
{
- u32 deform,
- ik_target,
- ik_pole,
- collider,
- use_limits;
-
- v3f angle_limits[2];
- boxf hitbox;
+ u32 pstr_alias;
};
-struct classtype_skeleton
+struct classtype_water /* 300 */
{
- u32 channels,
- ik_count,
- collider_count,
- anim_start,
- anim_count;
+ u32 temp;
};
-struct classtype_skin
+struct classtype_route /* 400 */
{
- u32 skeleton;
+ u32 id_start;
+ u32 pstr_name;
+ v3f colour;
};
-struct classtype_trigger
+struct classtype_route_node /* 401 */
{
- u32 target;
+ u32 target, target1;
};
-struct classtype_logic_relay
+
+struct classtype_audio /* 500 */
{
- u32 targets[4];
+ u32 pstr_file,
+ flags;
+
+ float volume;
};
-struct classtype_logic_achievement
+struct classtype_audio_sprite /* 501 */
{
- u32 pstr_name;
+ u32 audio,
+ category;
+
+ float probability;
};
-struct classtype_audio
+struct classtype_volume_audio /* 600 */
{
- u32 pstr_file,
- flags;
+ u32 category;
+};
- float volume;
+struct classtype_volume_event /* 601 */
+{
+ u32 event;
};
#pragma pack(pop)