typedef struct mdl_file_header mdl_file_header;
typedef struct mdl_animation mdl_animation;
typedef struct mdl_keyframe mdl_keyframe;
+typedef struct mdl_texture mdl_texture;
typedef struct mdl_context mdl_context;
#define MDL_SIZE_MAX 0x1000000
enum classtype
{
- k_classtype_none = 0,
- k_classtype_gate = 1,
- k_classtype_spawn = 3,
- k_classtype_water = 4,
- k_classtype_route_node = 8,
- k_classtype_route = 9,
- k_classtype_bone = 10,
- k_classtype_skeleton = 11,
- k_classtype_skin = 12,
- k_classtype_achievement_box = 13,
- k_classtype_audio = 14,
- k_classtype_trigger = 15
+ k_classtype_none = 000,
+ k_classtype_bone = 001,
+ k_classtype_skeleton = 002,
+ k_classtype_skin = 003,
+ k_classtype_world_light = 004,
+
+ k_classtype_gate = 100,
+ k_classtype_nonlocal_gate = 101,
+ k_classtype_spawn = 200,
+ k_classtype_water = 300,
+ k_classtype_route = 400,
+ k_classtype_route_node = 401,
+ k_classtype_audio = 500,
+ k_classtype_audio_sprite = 502,
+ k_classtype_volume_audio = 600,
};
+enum mdl_shader
+{
+ k_shader_standard = 0,
+ k_shader_standard_cutout = 1,
+ k_shader_terrain_blend = 2,
+ k_shader_standard_vertex_blend = 3,
+ k_shader_water = 4
+};
+
+enum mdl_surface_prop
+{
+ k_surface_prop_concrete = 0,
+ k_surface_prop_wood = 1,
+ k_surface_prop_grass = 2,
+ k_surface_prop_tiles = 3
+};
+
+enum material_flag
+{
+ k_material_flag_skate_surface = 0x1,
+ k_material_flag_collision = 0x2,
+ k_material_flag_grow_grass = 0x4,
+ k_material_flag_grind_surface = 0x8
+};
+
+enum bone_flag
+{
+ k_bone_flag_deform = 0x1,
+ k_bone_flag_ik = 0x2,
+ k_bone_flag_collider_box = 0x4,
+ k_bone_flag_collider_capsule = 0x8,
+ k_bone_flag_collider_reserved0 = 0x10,
+ k_bone_flag_collider_reserved1 = 0x20,
+ k_bone_flag_collider_reserved2 = 0x40,
+ k_bone_flag_collider_reserved3 = 0x80,
+ k_bone_flag_collider_any = k_bone_flag_collider_box |
+ k_bone_flag_collider_capsule |
+ k_bone_flag_collider_reserved0 |
+ k_bone_flag_collider_reserved1 |
+ k_bone_flag_collider_reserved2 |
+ k_bone_flag_collider_reserved3,
+ k_bone_flag_cone_constraint = 0x100,
+ k_bone_flag_force_u32 = 0xffffffff
+};
#pragma pack(push,1)
+/* 48 byte */
struct mdl_vert
{
- v3f co,
- norm;
- v2f uv;
- u8 colour[4];
- u16 weights[4];
- u8 groups[4];
+ v3f co, /* 3*32 */
+ norm; /* 3*32 */
+ v2f uv; /* 2*32 */
+
+ u8 colour[4]; /* 4*8 */
+ u16 weights[4];/* 4*16 */
+ u8 groups[4]; /* 4*8 */
};
struct mdl_submesh
u32 material_id;
};
+struct mdl_texture
+{
+ u32 pstr_name,
+ pack_offset,
+ pack_length;
+};
+
struct mdl_material
{
- u32 pstr_name;
+ u32 pstr_name,
+ shader,
+ flags,
+ surface_prop;
+
+ v4f colour,
+ colour1;
+
+ u32 tex_diffuse,
+ tex_decal,
+ tex_normal;
};
struct mdl_node
node_count, node_offset,
submesh_count, submesh_offset,
material_count, material_offset,
+ texture_count, texture_offset,
anim_count, anim_offset,
entdata_size, entdata_offset,
strings_size, strings_offset,
keyframe_count, keyframe_offset,
vertex_count, vertex_offset,
- indice_count, indice_offset;
+ indice_count, indice_offset,
+
+ pack_size, pack_offset;
};
/*
* Entity data structures
*/
-struct classtype_gate
+struct classtype_bone /* 001 */
{
- u32 target;
- v3f dims;
+ u32 flags,
+ ik_target,
+ ik_pole;
+
+ boxf hitbox;
+
+ v3f conevx, conevy, coneva;
+ float conet;
};
-struct classtype_spawn
+struct classtype_skeleton /* 002 */
{
- u32 pstr_alias;
+ u32 channels,
+ ik_count,
+ collider_count,
+ anim_start,
+ anim_count;
};
-struct classtype_water
+struct classtype_skin /* 003 */
{
- u32 temp;
+ u32 skeleton;
};
-struct classtype_route_node
+struct classtype_world_light /* 004 */
{
- u32 target, target1;
+ enum light_type
+ {
+ k_light_type_point,
+ k_light_type_spot,
+ k_light_type_point_nighttime_only,
+ k_light_type_spot_nighttime_only
+ }
+ type;
+
+ v4f colour; /* RGB, Energy */
+ float angle, range;
};
-struct classtype_route
+
+struct classtype_gate /* 100, 101 */
{
- u32 id_start;
- v3f colour;
+ u32 target;
+ v3f dims;
};
-struct classtype_bone
+struct classtype_spawn /* 200 */
{
- u32 deform,
- ik_target,
- ik_pole,
- collider,
- use_limits;
-
- v3f angle_limits[2];
- boxf hitbox;
+ u32 pstr_alias;
};
-struct classtype_skeleton
+struct classtype_water /* 300 */
{
- u32 channels,
- ik_count,
- collider_count,
- anim_start,
- anim_count;
+ u32 temp;
};
-struct classtype_skin
+struct classtype_route /* 400 */
{
- u32 skeleton;
+ u32 id_start;
+ u32 pstr_name;
+ v3f colour;
};
-struct classtype_achievement_box
+struct classtype_route_node /* 401 */
{
- u32 pstr_name,
- trigger;
+ u32 target, target1;
};
-struct classtype_audio
+
+struct classtype_audio /* 500 */
{
u32 pstr_file,
flags;
float volume;
};
+struct classtype_audio_sprite /* 501 */
+{
+ u32 audio,
+ category;
+
+ float probability;
+};
+
+struct classtype_volume_audio /* 600 */
+{
+ u32 category;
+};
+
+struct classtype_volume_event /* 601 */
+{
+ u32 event;
+};
+
#pragma pack(pop)
mdl_node *node_buffer; /* mdl_load_metadata() */
mdl_submesh *submesh_buffer;
mdl_material *material_buffer;
+ mdl_texture *texture_buffer;
mdl_animation *anim_buffer;
void *entdata_buffer;
const char *string_buffer;
mdl_vert *vertex_buffer; /* mdl_load_mesh_data() */
u32 *index_buffer;
+
+ void *pack; /* mdl_load_pack_data() */
};
/*
mdl->node_buffer = all_data + (mdl->info.node_offset - lheader);
mdl->submesh_buffer = all_data + (mdl->info.submesh_offset - lheader);
mdl->material_buffer = all_data + (mdl->info.material_offset - lheader);
+ mdl->texture_buffer = all_data + (mdl->info.texture_offset - lheader);
mdl->anim_buffer = all_data + (mdl->info.anim_offset - lheader);
mdl->entdata_buffer = all_data + (mdl->info.entdata_offset - lheader);
mdl->string_buffer = all_data + (mdl->info.strings_offset - lheader);
{
assert( mdl->file );
- u64 size_verts = mdl->info.vertex_count * sizeof(mdl_vert),
- size_index = mdl->info.indice_count * sizeof(u32);
+ u64 size_verts = vg_align8( mdl->info.vertex_count * sizeof(mdl_vert) ),
+ size_index = vg_align8( mdl->info.indice_count * sizeof(u32) );
mdl->vertex_buffer = vg_linear_alloc( lin_alloc, size_verts );
mdl->index_buffer = vg_linear_alloc( lin_alloc, size_index );
if( mdl->info.keyframe_count == 0 )
return;
- u64 size_kf = mdl->info.keyframe_count * sizeof(mdl_keyframe);
+ u64 size_kf = vg_align8( mdl->info.keyframe_count * sizeof(mdl_keyframe) );
mdl->keyframe_buffer = vg_linear_alloc( lin_alloc, size_kf );
fseek( mdl->file, mdl->info.keyframe_offset, SEEK_SET );
mdl_load_fatal_corrupt( mdl );
}
+/*
+ * Load pack contents
+ *
+ * TODO request specific files (low)
+ */
+VG_STATIC void mdl_load_pack_data( mdl_context *mdl, void *lin_alloc )
+{
+ assert( mdl->file );
+
+ if( mdl->info.pack_size == 0 )
+ return;
+
+ mdl->pack = vg_linear_alloc( lin_alloc, vg_align8( mdl->info.pack_size ) );
+ fseek( mdl->file, mdl->info.pack_offset, SEEK_SET );
+
+ u64 l = fread( mdl->pack, mdl->info.pack_size, 1, mdl->file );
+ if( l != 1 )
+ mdl_load_fatal_corrupt( mdl );
+}
+
/*
* close file handle
*/
mdl->file = NULL;
}
-/* open a model */
+/* open a model. TODO: make this flags ( ANIM_DATA|MESH_DATA ... ) */
VG_STATIC mdl_context *mdl_load_full( void *lin_alloc, const char *path )
{
/* Inspect the header by opening it, give us the size needed */
mdl_open( &temp_ctx, path );
/* create allocator */
- u32 tot_size = temp_ctx.info.file_length + sizeof( mdl_context );
+ u32 tot_size = temp_ctx.info.file_length + sizeof( mdl_context ) + 64;
void *data = vg_create_linear_allocator( lin_alloc, tot_size,
VG_MEMORY_SYSTEM );
mdl_load_metadata( ctx, data );
mdl_load_anim_data( ctx, data );
mdl_load_mesh_data( ctx, data );
+ mdl_load_pack_data( ctx, data );
mdl_close( ctx );
return ctx;
}
}
+VG_STATIC void mdl_invert_uv_coordinates( mdl_context *mdl )
+{
+ for( int i=0; i<mdl->info.vertex_count; i++ )
+ {
+ mdl_vert *vert = &mdl->vertex_buffer[i];
+ vert->uv[1] = 1.0f-vert->uv[1];
+ }
+}
#endif