large reduction, redoing things
[carveJwlIkooP6JGAAIwe30JlM.git] / model.h
diff --git a/model.h b/model.h
index 7c4e0d9cbade5266c18b85d45a2b3f09fe8d8e8a..6f99fb61d77044d489147a9fa9a9a32b97569a3a 100644 (file)
--- a/model.h
+++ b/model.h
@@ -29,21 +29,21 @@ typedef struct mdl_context mdl_context;
 
 enum classtype
 {
-   k_classtype_none                 = 0,
-   k_classtype_gate                 = 1,
-   k_classtype_spawn                = 3,
-   k_classtype_water                = 4,
-   k_classtype_route_node           = 8,
-   k_classtype_route                = 9,
-   k_classtype_bone                 = 10,
-   k_classtype_skeleton             = 11,
-   k_classtype_skin                 = 12,
-   k_classtype_audio                = 14,
-   k_classtype_trigger              = 100,
-   k_classtype_logic_achievement    = 101,
-   k_classtype_logic_relay          = 102,
-   k_classtype_world_light          = 200,
-   k_classtype_nonlocal_gate        = 300
+   k_classtype_none                 = 000,
+   k_classtype_bone                 = 001,
+   k_classtype_skeleton             = 002,
+   k_classtype_skin                 = 003,
+   k_classtype_world_light          = 004,
+
+   k_classtype_gate                 = 100,
+   k_classtype_nonlocal_gate        = 101,
+   k_classtype_spawn                = 200,
+   k_classtype_water                = 300,
+   k_classtype_route                = 400,
+   k_classtype_route_node           = 401,
+   k_classtype_audio                = 500,
+   k_classtype_audio_sprite         = 502,
+   k_classtype_volume_audio         = 600,
 };
 
 enum mdl_shader
@@ -59,7 +59,8 @@ enum mdl_surface_prop
 {
    k_surface_prop_concrete          = 0,
    k_surface_prop_wood              = 1,
-   k_surface_prop_grass             = 2
+   k_surface_prop_grass             = 2,
+   k_surface_prop_tiles             = 3
 };
 
 enum material_flag
@@ -194,35 +195,7 @@ struct mdl_file_header
  * Entity data structures
  */
 
-struct classtype_gate
-{
-   u32 target;
-   v3f dims;
-};
-
-struct classtype_spawn
-{
-   u32 pstr_alias;
-};
-
-struct classtype_water
-{
-   u32 temp;
-};
-
-struct classtype_route_node
-{
-   u32 target, target1;
-};
-
-struct classtype_route
-{
-   u32 id_start;
-   u32 pstr_name;
-   v3f colour;
-};
-
-struct classtype_bone
+struct classtype_bone            /* 001 */
 {
    u32 flags,
        ik_target,
@@ -234,7 +207,7 @@ struct classtype_bone
    float conet;
 };
 
-struct classtype_skeleton
+struct classtype_skeleton        /* 002 */
 {
    u32 channels,
        ik_count,
@@ -243,27 +216,57 @@ struct classtype_skeleton
        anim_count;
 };
 
-struct classtype_skin
+struct classtype_skin            /* 003 */
 {
    u32 skeleton;
 };
 
-struct classtype_trigger
+struct classtype_world_light     /* 004 */
+{
+   enum light_type 
+   {
+      k_light_type_point,
+      k_light_type_spot,
+      k_light_type_point_nighttime_only,
+      k_light_type_spot_nighttime_only
+   } 
+   type;
+
+   v4f colour; /* RGB, Energy */
+   float angle, range;
+};
+
+
+struct classtype_gate            /* 100, 101 */
 {
    u32 target;
+   v3f dims;
+};
+
+struct classtype_spawn           /* 200 */
+{
+   u32 pstr_alias;
 };
 
-struct classtype_logic_relay
+struct classtype_water           /* 300 */
 {
-   u32 targets[4];
+   u32 temp;
 };
 
-struct classtype_logic_achievement
+struct classtype_route           /* 400 */
 {
+   u32 id_start;
    u32 pstr_name;
+   v3f colour;
+};
+
+struct classtype_route_node      /* 401 */
+{
+   u32 target, target1;
 };
 
-struct classtype_audio
+
+struct classtype_audio           /* 500 */
 {
    u32 pstr_file,
        flags;
@@ -271,19 +274,22 @@ struct classtype_audio
    float volume;
 };
 
-struct classtype_world_light
+struct classtype_audio_sprite    /* 501 */
 {
-   enum light_type 
-   {
-      k_light_type_point,
-      k_light_type_spot,
-      k_light_type_point_nighttime_only,
-      k_light_type_spot_nighttime_only
-   } 
-   type;
+   u32 audio,
+       category;
 
-   v4f colour; /* RGB, Energy */
-   float angle;
+   float probability;
+};
+
+struct classtype_volume_audio    /* 600 */
+{
+   u32 category;
+};
+
+struct classtype_volume_event    /* 601 */
+{
+   u32 event;
 };
 
 #pragma pack(pop)