enum classtype
{
- k_classtype_none = 0,
- k_classtype_gate = 1,
- k_classtype_spawn = 3,
- k_classtype_water = 4,
- k_classtype_route_node = 8,
- k_classtype_route = 9,
- k_classtype_bone = 10,
- k_classtype_skeleton = 11,
- k_classtype_skin = 12,
- k_classtype_audio = 14,
- k_classtype_trigger = 100,
- k_classtype_logic_achievement = 101,
- k_classtype_logic_relay = 102,
- k_classtype_world_light = 200,
- k_classtype_nonlocal_gate = 300
+ k_classtype_none = 000,
+ k_classtype_bone = 001,
+ k_classtype_skeleton = 002,
+ k_classtype_skin = 003,
+ k_classtype_world_light = 004,
+
+ k_classtype_gate = 100,
+ k_classtype_nonlocal_gate = 101,
+ k_classtype_spawn = 200,
+ k_classtype_water = 300,
+ k_classtype_route = 400,
+ k_classtype_route_node = 401,
+ k_classtype_audio = 500,
+ k_classtype_audio_sprite = 502,
+ k_classtype_volume_audio = 600,
};
enum mdl_shader
{
k_surface_prop_concrete = 0,
k_surface_prop_wood = 1,
- k_surface_prop_grass = 2
+ k_surface_prop_grass = 2,
+ k_surface_prop_tiles = 3
};
enum material_flag
* Entity data structures
*/
-struct classtype_gate
-{
- u32 target;
- v3f dims;
-};
-
-struct classtype_spawn
-{
- u32 pstr_alias;
-};
-
-struct classtype_water
-{
- u32 temp;
-};
-
-struct classtype_route_node
-{
- u32 target, target1;
-};
-
-struct classtype_route
-{
- u32 id_start;
- u32 pstr_name;
- v3f colour;
-};
-
-struct classtype_bone
+struct classtype_bone /* 001 */
{
u32 flags,
ik_target,
float conet;
};
-struct classtype_skeleton
+struct classtype_skeleton /* 002 */
{
u32 channels,
ik_count,
anim_count;
};
-struct classtype_skin
+struct classtype_skin /* 003 */
{
u32 skeleton;
};
-struct classtype_trigger
+struct classtype_world_light /* 004 */
+{
+ enum light_type
+ {
+ k_light_type_point,
+ k_light_type_spot,
+ k_light_type_point_nighttime_only,
+ k_light_type_spot_nighttime_only
+ }
+ type;
+
+ v4f colour; /* RGB, Energy */
+ float angle, range;
+};
+
+
+struct classtype_gate /* 100, 101 */
{
u32 target;
+ v3f dims;
+};
+
+struct classtype_spawn /* 200 */
+{
+ u32 pstr_alias;
};
-struct classtype_logic_relay
+struct classtype_water /* 300 */
{
- u32 targets[4];
+ u32 temp;
};
-struct classtype_logic_achievement
+struct classtype_route /* 400 */
{
+ u32 id_start;
u32 pstr_name;
+ v3f colour;
+};
+
+struct classtype_route_node /* 401 */
+{
+ u32 target, target1;
};
-struct classtype_audio
+
+struct classtype_audio /* 500 */
{
u32 pstr_file,
flags;
float volume;
};
-struct classtype_world_light
+struct classtype_audio_sprite /* 501 */
{
- enum light_type
- {
- k_light_type_point,
- k_light_type_spot,
- k_light_type_point_nighttime_only,
- k_light_type_spot_nighttime_only
- }
- type;
+ u32 audio,
+ category;
- v4f colour; /* RGB, Energy */
- float angle;
+ float probability;
+};
+
+struct classtype_volume_audio /* 600 */
+{
+ u32 category;
+};
+
+struct classtype_volume_event /* 601 */
+{
+ u32 event;
};
#pragma pack(pop)