k_material_flag_grow_grass = 0x00000004,
k_material_flag_grindable = 0x00000008,
k_material_flag_invisible = 0x00000010,
- k_material_flag_boundary = 0x00000020
+ k_material_flag_boundary = 0x00000020,
+ k_material_flag_preview_visibile = 0x00000040
};
#pragma pack(push,1)
return ((char *)mdl_arritm( &mdl->strings, pstr )) + 4;
}
+
VG_STATIC int
mdl_pstreq( mdl_context *mdl, u32 pstr, const char *str, u32 djb2 )
{
else return 0;
}
+#define MDL_CONST_PSTREQ( MDL, Q, CONSTSTR )\
+ mdl_pstreq( MDL, Q, CONSTSTR, vg_strdjb2( CONSTSTR ) )
+
/*
* Simple mesh interface for OpenGL
* ----------------------------------------------------------------------------