u32 indice_count;
};
+#define VERTEX_STANDARD_ATTRIBUTES \
+ "layout (location=0) in vec3 a_co;" \
+ "layout (location=1) in vec3 a_norm;" \
+ "layout (location=2) in vec4 a_colour;" \
+ "layout (location=3) in vec2 a_uv;"
+
static void mesh_upload( glmesh *mesh,
model_vert *verts, u32 vert_count,
u32 *indices, u32 indice_count )