typedef struct mdl_material mdl_material;
typedef struct mdl_node mdl_node;
typedef struct mdl_header mdl_header;
+typedef struct mdl_animation mdl_animation;
+typedef struct mdl_keyframe mdl_keyframe;
#define MDL_SIZE_MAX 0x1000000
#define MDL_VERT_MAX 1000000
submesh_count,
classtype,
offset,
- children,
+ parent,
pstr_name;
};
+struct mdl_keyframe
+{
+ v3f co;
+ v4f q;
+ v3f s;
+};
+
+struct mdl_animation
+{
+ u32 pstr_name,
+ length;
+
+ float rate;
+
+ u32 offset;
+};
+
struct mdl_header
{
u32 identifier, version, file_length;
submesh_count, submesh_offset,
material_count, material_offset,
node_count, node_offset,
- strings_offset, entdata_offset,
- anim_count, anim_offset;
+ anim_count, anim_offset,
+ strings_offset, entdata_offset, animdata_offset;
};
/*
struct classtype_route
{
- u32 pstr_name;
u32 id_start;
v3f colour;
};
struct classtype_bone
{
- u32 deform;
+ u32 deform,
+ ik_target,
+ ik_pole,
+ collider,
+ use_limits;
+
+ v3f angle_limits[2];
+ boxf hitbox;
};
struct classtype_skeleton
{
- u32 anim_start,
+ u32 channels,
+ ik_count,
+ collider_count,
+ anim_start,
anim_count;
};
u32 indice_count;
};
-static void mesh_upload( glmesh *mesh,
+__attribute__((warn_unused_result))
+static int mesh_upload( glmesh *mesh,
mdl_vert *verts, u32 vert_count,
u32 *indices, u32 indice_count )
{
stride, (void *)offsetof(mdl_vert, groups) );
glEnableVertexAttribArray( 5 );
-
- VG_CHECK_GL();
+ if( VG_CHECK_GL_ERR() )
+ {
+ return 0;
+ }
+
mesh->indice_count = indice_count;
+ return 1;
}
static void mesh_bind( glmesh *mesh )
return ((mdl_material *)mdl_baseptr(mdl,mdl->material_offset)) + id;
}
+static mdl_animation *mdl_animation_from_id( mdl_header *mdl, u32 id )
+{
+ return ((mdl_animation *)mdl_baseptr(mdl,mdl->anim_offset)) + id;
+}
+
static void mdl_node_transform( mdl_node *pnode, m4x3f transform )
{
q_m3x3( pnode->q, transform );
v3_copy( pnode->co, transform[3] );
}
-static void mdl_unpack_submesh( mdl_header *mdl, glmesh *mesh, mdl_submesh *sm )
+__attribute__((warn_unused_result))
+static int mdl_unpack_submesh( mdl_header *mdl, glmesh *mesh, mdl_submesh *sm )
{
- mesh_upload( mesh, mdl_submesh_vertices( mdl, sm ), sm->vertex_count,
- mdl_submesh_indices( mdl, sm ), sm->indice_count );
+ return mesh_upload( mesh, mdl_submesh_vertices( mdl, sm ), sm->vertex_count,
+ mdl_submesh_indices( mdl, sm ), sm->indice_count );
}
-static void mdl_unpack_glmesh( mdl_header *mdl, glmesh *mesh )
+__attribute__((warn_unused_result))
+static int mdl_unpack_glmesh( mdl_header *mdl, glmesh *mesh )
{
u32 offset = mdl_submesh_from_id( mdl, 0 )->vertex_count;
mdl_vert *vertex_base = mdl_baseptr( mdl, mdl->vertex_offset );
u32 *indice_base = mdl_baseptr( mdl, mdl->indice_offset );
- mesh_upload( mesh, vertex_base, mdl->vertex_count,
- indice_base, mdl->indice_count );
+ return mesh_upload( mesh, vertex_base, mdl->vertex_count,
+ indice_base, mdl->indice_count );
}
static void mdl_draw_submesh( mdl_submesh *sm )
return mdl_baseptr( mdl, mdl->entdata_offset ) + pnode->offset;
}
+static mdl_keyframe *mdl_get_animdata( mdl_header *mdl, mdl_animation *anim )
+{
+ return mdl_baseptr( mdl, mdl->animdata_offset ) + anim->offset;
+}
+
static void mdl_link_materials( mdl_header *root, mdl_header *child )
{
u32 lookup[MDL_MATERIAL_MAX];