k_classtype_audio = 14,
k_classtype_trigger = 100,
k_classtype_logic_achievement = 101,
- k_classtype_logic_relay = 102
+ k_classtype_logic_relay = 102,
+ k_classtype_point_light = 200
};
enum mdl_shader
float volume;
};
+struct classtype_point_light
+{
+ v4f colour; /* RGB, Energy */
+};
+
#pragma pack(pop)