some audio things
[carveJwlIkooP6JGAAIwe30JlM.git] / model.h
diff --git a/model.h b/model.h
index be0666af89e530fdfc9003b786c485ee87b702f2..4a310695f27784dda33164f7b7f494bcde36b87b 100644 (file)
--- a/model.h
+++ b/model.h
@@ -41,7 +41,9 @@ enum classtype
    k_classtype_audio                = 14,
    k_classtype_trigger              = 100,
    k_classtype_logic_achievement    = 101,
-   k_classtype_logic_relay          = 102
+   k_classtype_logic_relay          = 102,
+   k_classtype_world_light          = 200,
+   k_classtype_nonlocal_gate        = 300
 };
 
 enum mdl_shader
@@ -57,7 +59,8 @@ enum mdl_surface_prop
 {
    k_surface_prop_concrete          = 0,
    k_surface_prop_wood              = 1,
-   k_surface_prop_grass             = 2
+   k_surface_prop_grass             = 2,
+   k_surface_prop_tiles             = 3
 };
 
 enum material_flag
@@ -68,16 +71,38 @@ enum material_flag
    k_material_flag_grind_surface    = 0x8
 };
 
+enum bone_flag
+{
+   k_bone_flag_deform               = 0x1,
+   k_bone_flag_ik                   = 0x2,
+   k_bone_flag_collider_box         = 0x4,
+   k_bone_flag_collider_capsule     = 0x8,
+   k_bone_flag_collider_reserved0   = 0x10,
+   k_bone_flag_collider_reserved1   = 0x20,
+   k_bone_flag_collider_reserved2   = 0x40,
+   k_bone_flag_collider_reserved3   = 0x80,
+   k_bone_flag_collider_any         = k_bone_flag_collider_box |
+                                      k_bone_flag_collider_capsule |
+                                      k_bone_flag_collider_reserved0 |
+                                      k_bone_flag_collider_reserved1 |
+                                      k_bone_flag_collider_reserved2 |
+                                      k_bone_flag_collider_reserved3,
+   k_bone_flag_cone_constraint      = 0x100,
+   k_bone_flag_force_u32            = 0xffffffff
+};
+
 #pragma pack(push,1)
 
+/* 48 byte */
 struct mdl_vert
 {
-   v3f co,
-       norm;
-   v2f uv;
-   u8  colour[4];
-   u16 weights[4];
-   u8  groups[4];
+   v3f co,        /* 3*32 */
+       norm;      /* 3*32 */
+   v2f uv;        /* 2*32 */
+
+   u8  colour[4]; /* 4*8 */
+   u16 weights[4];/* 4*16 */
+   u8  groups[4]; /* 4*8 */
 };
 
 struct mdl_submesh
@@ -200,14 +225,14 @@ struct classtype_route
 
 struct classtype_bone
 {
-   u32 deform,
+   u32 flags,
        ik_target,
-       ik_pole,
-       collider,
-       use_limits;
+       ik_pole;
 
-   v3f angle_limits[2];
    boxf hitbox;
+
+   v3f conevx, conevy, coneva;
+   float conet;
 };
 
 struct classtype_skeleton
@@ -247,6 +272,21 @@ struct classtype_audio
    float volume;
 };
 
+struct classtype_world_light
+{
+   enum light_type 
+   {
+      k_light_type_point,
+      k_light_type_spot,
+      k_light_type_point_nighttime_only,
+      k_light_type_spot_nighttime_only
+   } 
+   type;
+
+   v4f colour; /* RGB, Energy */
+   float angle, range;
+};
+
 #pragma pack(pop)