some audio things
[carveJwlIkooP6JGAAIwe30JlM.git] / model.h
diff --git a/model.h b/model.h
index 287eefd6e203692233ac71aaf973e632f7b8208f..4a310695f27784dda33164f7b7f494bcde36b87b 100644 (file)
--- a/model.h
+++ b/model.h
@@ -41,7 +41,9 @@ enum classtype
    k_classtype_audio                = 14,
    k_classtype_trigger              = 100,
    k_classtype_logic_achievement    = 101,
-   k_classtype_logic_relay          = 102
+   k_classtype_logic_relay          = 102,
+   k_classtype_world_light          = 200,
+   k_classtype_nonlocal_gate        = 300
 };
 
 enum mdl_shader
@@ -57,7 +59,8 @@ enum mdl_surface_prop
 {
    k_surface_prop_concrete          = 0,
    k_surface_prop_wood              = 1,
-   k_surface_prop_grass             = 2
+   k_surface_prop_grass             = 2,
+   k_surface_prop_tiles             = 3
 };
 
 enum material_flag
@@ -90,14 +93,16 @@ enum bone_flag
 
 #pragma pack(push,1)
 
+/* 48 byte */
 struct mdl_vert
 {
-   v3f co,
-       norm;
-   v2f uv;
-   u8  colour[4];
-   u16 weights[4];
-   u8  groups[4];
+   v3f co,        /* 3*32 */
+       norm;      /* 3*32 */
+   v2f uv;        /* 2*32 */
+
+   u8  colour[4]; /* 4*8 */
+   u16 weights[4];/* 4*16 */
+   u8  groups[4]; /* 4*8 */
 };
 
 struct mdl_submesh
@@ -267,6 +272,21 @@ struct classtype_audio
    float volume;
 };
 
+struct classtype_world_light
+{
+   enum light_type 
+   {
+      k_light_type_point,
+      k_light_type_spot,
+      k_light_type_point_nighttime_only,
+      k_light_type_spot_nighttime_only
+   } 
+   type;
+
+   v4f colour; /* RGB, Energy */
+   float angle, range;
+};
+
 #pragma pack(pop)