typedef struct glmesh glmesh;
typedef struct submodel submodel;
typedef struct model_vert model_vert;
-typedef struct scene scene;
typedef struct sdf_primative sdf_primative;
typedef enum esdf_type esdf_type;
u32 indice_count;
};
+#define VERTEX_STANDARD_ATTRIBUTES \
+ "layout (location=0) in vec3 a_co;" \
+ "layout (location=1) in vec3 a_norm;" \
+ "layout (location=2) in vec4 a_colour;" \
+ "layout (location=3) in vec2 a_uv;"
+
static void mesh_upload( glmesh *mesh,
model_vert *verts, u32 vert_count,
u32 *indices, u32 indice_count )
model_indice_base( model ), model->indice_count );
}
+static void mesh_free( glmesh *mesh )
+{
+ glDeleteVertexArrays( 1, &mesh->vao );
+ glDeleteBuffers( 1, &mesh->ebo );
+ glDeleteBuffers( 1, &mesh->vbo );
+}
+
#endif