custom walk filtering
[carveJwlIkooP6JGAAIwe30JlM.git] / model.h
diff --git a/model.h b/model.h
index f9ec815dfc78a42f63b0b1e4cdb323c81be96920..43245edacf38d65fcd8349f3102b1adb2c57377a 100644 (file)
--- a/model.h
+++ b/model.h
@@ -10,8 +10,7 @@
 #define MDL_VERSION_MIN 101
 #define MDL_VERSION_NR 102
 
-enum mdl_shader
-{
+enum mdl_shader{
    k_shader_standard                = 0,
    k_shader_standard_cutout         = 1,
    k_shader_terrain_blend           = 2,
@@ -19,11 +18,11 @@ enum mdl_shader
    k_shader_water                   = 4,
    k_shader_invisible               = 5,
    k_shader_boundary                = 6,
-   k_shader_fxglow                  = 7
+   k_shader_fxglow                  = 7,
+   k_shader_cubemap                 = 8
 };
 
-enum mdl_surface_prop
-{
+enum mdl_surface_prop{
    k_surface_prop_concrete          = 0,
    k_surface_prop_wood              = 1,
    k_surface_prop_grass             = 2,
@@ -31,15 +30,15 @@ enum mdl_surface_prop
    k_surface_prop_metal             = 4
 };
 
-enum material_flag
-{
+enum material_flag{
    k_material_flag_skate_target     = 0x00000001,
    k_material_flag_collision        = 0x00000002,
    k_material_flag_grow_grass       = 0x00000004,
    k_material_flag_grindable        = 0x00000008,
    k_material_flag_invisible        = 0x00000010,
    k_material_flag_boundary         = 0x00000020,
-   k_material_flag_preview_visibile = 0x00000040
+   k_material_flag_preview_visibile = 0x00000040,
+   k_material_flag_walking          = 0x00000080
 };
 
 #pragma pack(push,1)