struct classtype_route
{
- u32 pstr_name;
u32 id_start;
v3f colour;
};
struct classtype_bone
{
- u32 deform;
+ u32 deform,
+ ik_target,
+ ik_pole,
+ collider,
+ use_limits;
+
+ v3f angle_limits[2];
+ boxf hitbox;
};
struct classtype_skeleton
{
u32 channels,
+ ik_count,
+ collider_count,
anim_start,
anim_count;
};