#define MDL_VERSION_MIN 101
#define MDL_VERSION_NR 102
-enum mdl_shader
-{
+enum mdl_shader{
k_shader_standard = 0,
k_shader_standard_cutout = 1,
k_shader_terrain_blend = 2,
k_shader_water = 4,
k_shader_invisible = 5,
k_shader_boundary = 6,
- k_shader_fxglow = 7
+ k_shader_fxglow = 7,
+ k_shader_cubemap = 8
};
-enum mdl_surface_prop
-{
+enum mdl_surface_prop{
k_surface_prop_concrete = 0,
k_surface_prop_wood = 1,
k_surface_prop_grass = 2,
k_surface_prop_metal = 4
};
-enum material_flag
-{
+enum material_flag{
k_material_flag_skate_target = 0x00000001,
k_material_flag_collision = 0x00000002,
k_material_flag_grow_grass = 0x00000004,