#include "audio.h"
#include "input.h"
#include "workshop.h"
-#include "respawn.h"
+#include "world_map.h"
#include "gui.h"
#include "ent_miniworld.h"
if( MDL_CONST_PSTREQ( &menu.model, q, "quit" ) ){
vg.window_should_close = 1;
}
-
else if( MDL_CONST_PSTREQ( &menu.model, q, "map" ) ){
-
menu_close();
- respawn_begin_chooser();
+ world_map_enter();
}
else if( MDL_CONST_PSTREQ( &menu.model, q, "hub" ) ){
if( world_static.active_instance == k_world_purpose_client ){