#include "model.h"
#include "world_render.h"
#include "player.h"
+#include "shaders/model_menu.h"
+#include "audio.h"
+#include "input.h"
+#include "workshop.h"
+#include "world_map.h"
+#include "gui.h"
+#include "ent_miniworld.h"
+
+#define MENU_STACK_SIZE 8
+
+struct {
+ int credits_open;
+ int disable_open;
+
+ u32 page, /* current page index */
+ page_depth,
+ controls_page_id;
+
+ ent_menuitem *ctr_kbm,
+ *ctr_deck,
+ *ctr_ps,
+ *ctr_steam,
+ *ctr_xbox;
+
+ enum menu_input_mode{
+ k_menu_input_mode_keys,
+ k_menu_input_mode_mouse
+ }
+ input_mode;
+ f32 mouse_track, mouse_dist; /* used for waking up mouse */
+ f32 slider_offset;
+
+ struct page_stack_frame {
+ u32 page;
+ ent_menuitem *loc;
+ ent_camera *cam;
+ }
+ page_stack[ MENU_STACK_SIZE ];
+
+ ent_menuitem *loc;
+ ent_camera *cam;
+ camera view;
-#include "shaders/menu.h"
+ mdl_context model;
+ GLuint *textures;
+ glmesh mesh;
-VG_STATIC mdl_context menu_model;
-VG_STATIC glmesh menu_glmesh;
-VG_STATIC m4x3f menu_mdl_mtx;
-VG_STATIC float menu_opacity = 0.0f;
-VG_STATIC float menu_input_cooldown = 0.0f;
-VG_STATIC float menu_fov_target = 97.0f;
-VG_STATIC v2f menu_extra_angles;
+ mdl_array_ptr items, markers, cameras;
+}
+static menu;
+
+/*
+ * Attaches memory locations to the various items in the menu
+ */
+static void menu_link(void){
+ /* link data locations */
+ for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
+ ent_menuitem *item = mdl_arritm( &menu.items, i );
+
+ if( item->type == k_ent_menuitem_type_toggle ||
+ item->type == k_ent_menuitem_type_slider ){
+
+ const char *name;
-VG_STATIC int menu_loc = 0xb,
- menu_loc_last = 1;
-VG_STATIC u32 menu_page = 0;
+ if( item->type == k_ent_menuitem_type_slider )
+ name = mdl_pstr( &menu.model, item->slider.pstr_data );
+ else
+ name = mdl_pstr( &menu.model, item->checkmark.pstr_data );
+ vg_var *var = vg_console_match_var( name );
+
+ if( var ){
+ if( ( item->type == k_ent_menuitem_type_slider &&
+ var->data_type != k_var_dtype_f32
+ ) ||
+ ( item->type == k_ent_menuitem_type_toggle &&!
+ ( var->data_type == k_var_dtype_i32 ||
+ var->data_type == k_var_dtype_u32
+ )
+ )
+ ){
+ vg_error( "Cannot hook to data %s(%p), because it is type %d.\n",
+ name, var, var->data_type );
+ item->pvoid = NULL;
+ }
+ else{
+ item->pvoid = var->data;
+ }
+ }
+ else{
+ vg_error( "No data named %s\n", name );
+ item->pvoid = NULL;
+ }
+ }
+ else{
+ item->pvoid = NULL;
+ }
+ }
+
+ /* link controllers */
+ menu.ctr_deck = NULL;
+ menu.ctr_kbm = NULL;
+ menu.ctr_ps = NULL;
+ menu.ctr_steam = NULL;
+ menu.ctr_xbox = NULL;
+
+ for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
+ ent_menuitem *item = mdl_arritm( &menu.items, i );
+
+ if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "deck" ) )
+ menu.ctr_deck = item;
+ if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "kbm" ) )
+ menu.ctr_kbm = item;
+ if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "ps" ) )
+ menu.ctr_ps = item;
+ if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "steam" ) )
+ menu.ctr_steam = item;
+ if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "xbox" ) )
+ menu.ctr_xbox = item;
+ }
+}
+
+static void menu_close(void){
+ skaterift.activity = k_skaterift_default;
+ menu.page_depth = 0;
+ menu.page = 0xffffffff;
+ srinput.state = k_input_state_resume;
+}
-VG_STATIC int cl_menu = 0,
- cl_menu_go_away = 0;
+static void menu_init(void){
+ void *alloc = vg_mem.rtmemory;
-VG_STATIC const char *playermodels[] = { "ch_new", "ch_jordan", "ch_outlaw" };
+ mdl_open( &menu.model, "models/rs_menu.mdl", alloc );
+ mdl_load_metadata_block( &menu.model, alloc );
-vg_tex2d tex_menu = { .path = "textures/menu.qoi",.flags = VG_TEXTURE_NEAREST };
+ vg_linear_clear( vg_mem.scratch );
-VG_STATIC void menu_btn_paused( int event );
-VG_STATIC void menu_btn_quit( int event );
-VG_STATIC void menu_btn_skater( int event );
-VG_STATIC void menu_btn_map( int event );
-VG_STATIC void menu_btn_map_a( int event );
-VG_STATIC void menu_btn_map_b( int event );
-VG_STATIC void menu_btn_map_c( int event );
-VG_STATIC void menu_btn_fuckoff( int event );
-VG_STATIC void menu_btn_reset( int event );
+ MDL_LOAD_ARRAY( &menu.model, &menu.items, ent_menuitem, alloc );
+ MDL_LOAD_ARRAY( &menu.model, &menu.markers, ent_marker, alloc );
+ MDL_LOAD_ARRAY( &menu.model, &menu.cameras, ent_camera, alloc );
-struct menu_button
-{
- const char *name;
- u32 areas;
+ u32 count = mdl_arrcount( &menu.model.textures );
+ menu.textures = vg_linear_alloc(alloc,vg_align8(sizeof(GLuint)*(count+1)));
+ menu.textures[0] = vg.tex_missing;
- void (*fn_press)(int event);
- int links[4];
- mdl_node *pnode;
+ mdl_async_load_glmesh( &menu.model, &menu.mesh, NULL );
- float falpha, fsize;
-}
-VG_STATIC menu_buttons[] =
-{
-/*0*/{"text_paused", 1, menu_btn_paused },
-/*1*/{"text_quit", 9, menu_btn_quit, {3,-1,4,0xb}},
-/*2*/{"text_skater", 3, menu_btn_skater, {3,0xb,4,-1}},
-/*3*/{"text_map", 5, NULL, {-1,-1,2,-1}},
-/*4*/{"text_about_game", 1, NULL, {2,-1,-1,-1}},
-/*5*/{"skater_left", 2, NULL, {-1,-1,-1,-1}},
-/*6*/{"skater_right", 2, NULL, {-1,-1,-1,-1}},
-/*7*/{"g_map", 5, NULL },
-/*8*/{"g_controls", 1, NULL },
-/*9*/{"text_quitty", 8, NULL },
-/*a*/{"text_yes", 8, menu_btn_fuckoff,{-1,-1,-1,-1} },
-/*b*/{"text_reset", 1, menu_btn_reset,{3,1,4,2} },
-};
-
-VG_STATIC void menu_btn_map_a( int event ){}
-VG_STATIC void menu_btn_map_b( int event ){}
-VG_STATIC void menu_btn_map_c( int event ){}
-
-VG_STATIC void menu_btn_paused( int event )
-{
+ for( u32 i=0; i<count; i ++ ){
+ vg_linear_clear( vg_mem.scratch );
+ menu.textures[i+1] = vg.tex_missing;
+
+ mdl_texture *tex = mdl_arritm( &menu.model.textures, i );
+ void *data = vg_linear_alloc( vg_mem.scratch, tex->file.pack_size );
+ mdl_fread_pack_file( &menu.model, &tex->file, data );
+ vg_tex2d_load_qoi_async( data, tex->file.pack_size,
+ VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
+ &menu.textures[i+1] );
+ }
+ mdl_close( &menu.model );
+ shader_model_menu_register();
}
-VG_STATIC void menu_btn_reset( int event )
-{
- reset_player(0,NULL);
- world_routes_clear();
+/*
+ * Drop back a page until we're at the bottom which then we jus quit
+ */
+static void menu_back_page(void){
+ menu.page_depth --;
+ if( menu.page_depth == 0 ){
+ menu_close();
+ }
+ else{
+ menu.page = menu.page_stack[ menu.page_depth ].page;
+ menu.cam = menu.page_stack[ menu.page_depth ].cam;
- cl_menu_go_away = 1;
- menu_page = 0;
+ if( menu.input_mode == k_menu_input_mode_keys )
+ menu.loc = menu.page_stack[ menu.page_depth ].loc;
+ else menu.loc = NULL;
+ }
}
-VG_STATIC void menu_btn_fuckoff( int event )
-{
- glfwSetWindowShouldClose( vg.window, 1 );
+/*
+ * Open page to the string identifier
+ */
+static void menu_open_page( const char *name,
+ enum ent_menuitem_stack_behaviour stackmode ){
+ srinput.state = k_input_state_resume;
+ if( stackmode == k_ent_menuitem_stack_append ){
+ if( menu.page_depth >= MENU_STACK_SIZE )
+ vg_fatal_error( "Stack overflow\n" );
+ }
+ else{
+ if( menu.page_depth == 0 )
+ vg_fatal_error( "Stack underflow\n" );
+ }
+
+ u32 hash = vg_strdjb2( name );
+ for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
+ ent_menuitem *item = mdl_arritm( &menu.items, i );
+
+ if( item->type == k_ent_menuitem_type_page ){
+ if( mdl_pstreq( &menu.model, item->page.pstr_name, name, hash ) ){
+ u32 new_page = __builtin_ctz( item->groups );
+
+ if( new_page == menu.page ){
+ if( stackmode != k_ent_menuitem_stack_replace )
+ menu_back_page();
+ }
+ else{
+ menu.page_stack[ menu.page_depth ].page = menu.page;
+ menu.page_stack[ menu.page_depth ].cam = menu.cam;
+ menu.page_stack[ menu.page_depth ].loc = menu.loc;
+
+ if( stackmode == k_ent_menuitem_stack_append )
+ menu.page_depth ++;
+
+ menu.page = __builtin_ctz( item->groups );
+
+ if( menu.input_mode == k_menu_input_mode_keys ){
+ if( item->page.id_entrypoint ){
+ u32 id = mdl_entity_id_id( item->page.id_entrypoint );
+ menu.loc = mdl_arritm( &menu.items, id );
+ }
+ }
+
+ if( item->page.id_viewpoint ){
+ u32 id = mdl_entity_id_id( item->page.id_viewpoint );
+ menu.cam = mdl_arritm( &menu.cameras, id );
+ }
+ }
+ return;
+ }
+ }
+ }
}
-VG_STATIC void menu_btn_quit( int event )
-{
- menu_page = 0x8;
- menu_loc = 0xa;
+/*
+ * activate a pressable type
+ */
+static void menu_trigger_item( ent_menuitem *item ){
+ if ( item->type == k_ent_menuitem_type_event_button ){
+ u32 q = item->button.pstr;
+
+ if( MDL_CONST_PSTREQ( &menu.model, q, "quit" ) ){
+ vg.window_should_close = 1;
+ }
+ else if( MDL_CONST_PSTREQ( &menu.model, q, "map" ) ){
+ menu_close();
+ world_map_enter();
+ }
+ else if( MDL_CONST_PSTREQ( &menu.model, q, "hub" ) ){
+ if( world_static.active_instance == k_world_purpose_client ){
+ menu_close();
+ ent_miniworld_goback();
+ }
+ }
+ else if( MDL_CONST_PSTREQ( &menu.model, q, "credits" ) ){
+ menu.credits_open = 1;
+ }
+ else if( MDL_CONST_PSTREQ( &menu.model, q, "workshop" ) ){
+ workshop_submit_command(0,NULL);
+ }
+ else if( MDL_CONST_PSTREQ( &menu.model, q, "prem_store" ) ){
+ if( steam_ready )
+ SteamAPI_ISteamFriends_ActivateGameOverlayToStore(
+ SteamAPI_SteamFriends(), 2103940, k_EOverlayToStoreFlag_None);
+ }
+ else if( MDL_CONST_PSTREQ( &menu.model, q, "prem_nevermind" ) ){
+ menu_close();
+ }
+ }
+ else if( item->type == k_ent_menuitem_type_page_button ){
+ menu_open_page( mdl_pstr( &menu.model, item->button.pstr ),
+ item->button.stack_behaviour );
+ }
+ else if( item->type == k_ent_menuitem_type_toggle ){
+ if( item->pi32 ){
+ *item->pi32 = *item->pi32 ^ 0x1;
+ }
+ }
}
-VG_STATIC void menu_btn_map( int event )
-{
- menu_page = 0x4;
- menu_loc = 7;
+static f32 menu_slider_snap( f32 value, f32 old, f32 notch ){
+ f32 const k_epsilon = 0.0125f;
+
+ if( fabsf(notch-value) < k_epsilon ){
+ if( fabsf(notch-old) > k_epsilon ){
+ audio_lock();
+ audio_oneshot( &audio_ui[0], 1.0f, 0.0f );
+ audio_unlock();
+ }
+
+ return notch;
+ }
+ else
+ return value;
}
-VG_STATIC void menu_btn_skater( int event )
-{
- menu_page = 0x2;
+static void menu_setitem_type( ent_menuitem *item,
+ enum ent_menuitem_type type ){
+ if( !item ) return;
+ item->type = type;
}
-VG_STATIC void menu_init(void)
-{
- vg_linear_clear( vg_mem.scratch );
+/*
+ * Run from vg_gui every frame
+ */
+static void menu_update(void){
+ if( workshop_form.page != k_workshop_form_hidden ){
+ return;
+ }
- mdl_open( &menu_model, "models/rs_menu.mdl" );
- mdl_load_metadata( &menu_model, vg_mem.rtmemory );
- mdl_load_mesh_data( &menu_model, vg_mem.scratch );
- mdl_close( &menu_model );
+ int escape = button_down( k_srbind_mback );
+ if( menu.credits_open ){
+ if( escape ){
+ menu.credits_open = 0;
+ }
+ return;
+ }
- vg_acquire_thread_sync();
- {
- mdl_unpack_glmesh( &menu_model, &menu_glmesh );
- vg_tex2d_init( (vg_tex2d *[]){ &tex_menu }, 1 );
+ if( button_down( k_srbind_mopen ) ){
+ if( skaterift.activity == k_skaterift_default ){
+ skaterift.activity = k_skaterift_menu;
+ menu.page = 0xffffffff;
+ menu_open_page( "Main Menu", k_ent_menuitem_stack_append );
+ return;
+ }
}
- vg_release_thread_sync();
- for( int i=0; i<vg_list_size(menu_buttons); i++ )
- {
- struct menu_button *btn = &menu_buttons[i];
- btn->pnode = mdl_node_from_name( &menu_model, btn->name );
+ if( skaterift.activity != k_skaterift_menu ) return;
+ enum menu_input_mode prev_mode = menu.input_mode;
+
+ /* get buttons inputs
+ * -------------------------------------------------------------------*/
+ int ml = button_down( k_srbind_mleft ),
+ mr = button_down( k_srbind_mright ),
+ mu = button_down( k_srbind_mup ),
+ md = button_down( k_srbind_mdown ),
+ mh = ml-mr,
+ mv = mu-md,
+ enter = button_down( k_srbind_maccept );
+
+ if( mh||mv||enter ){
+ menu.input_mode = k_menu_input_mode_keys;
+ }
- if( !btn->pnode )
- vg_fatal_exit_loop( "Menu programming error" );
+ /* get mouse inputs
+ * --------------------------------------------------------------------*/
+ menu.mouse_dist += v2_length( vg.mouse_delta ); /* TODO: Move to UI */
+ menu.mouse_track += vg.time_frame_delta;
+ if( menu.mouse_track > 0.1f ){
+ menu.mouse_track = fmodf( menu.mouse_track, 0.1f );
+ if( menu.mouse_dist > 10.0f ){
+ menu.input_mode = k_menu_input_mode_mouse;
+ menu.mouse_dist = 0.0f;
+ }
}
- shader_menu_register();
-}
+ if( ui_clicking(UI_MOUSE_LEFT) || ui_clicking(UI_MOUSE_RIGHT) ){
+ menu.input_mode = k_menu_input_mode_mouse;
+ }
-VG_STATIC void menu_run_directional(void)
-{
- struct menu_button *btn = &menu_buttons[ menu_loc ];
+ if( menu.input_mode == k_menu_input_mode_mouse ){
+ /*
+ * handle mouse input
+ * ------------------------------------------------------------*/
+ vg_ui.wants_mouse = 1;
+
+ /*
+ * this raycasting is super cumbersome because all the functions were
+ * designed for other purposes. we dont care though.
+ */
+ m4x4f inverse;
+ m4x4_inv( menu.view.mtx.p, inverse );
+ v4f coords;
+ coords[0] = vg_ui.mouse[0];
+ coords[1] = vg.window_y - vg_ui.mouse[1];
+ v2_div( coords, (v2f){ vg.window_x, vg.window_y }, coords );
+ v2_muls( coords, 2.0f, coords );
+ v2_add( coords, (v2f){-1.0f,-1.0f}, coords );
+ coords[2] = 1.0f;
+ coords[3] = 1.0f;
+ m4x4_mulv( inverse, coords, coords );
+ v3f ray;
+ m3x3_mulv( menu.view.transform, coords, ray );
+ v3_normalize( ray );
+
+ if( menu.loc && (menu.loc->type == k_ent_menuitem_type_slider) &&
+ ui_clicking(UI_MOUSE_LEFT) && menu.loc->pf32 ){
+
+ u32 il = mdl_entity_id_id( menu.loc->slider.id_min ),
+ ir = mdl_entity_id_id( menu.loc->slider.id_max );
+ ent_marker *ml = mdl_arritm( &menu.markers, il ),
+ *mr = mdl_arritm( &menu.markers, ir );
+
+ v3f q2;
+ v3_muladds( menu.view.pos, ray, 100.0f, q2 );
+
+ f32 s,t;
+ v3f c1, c2;
+ v3f p1, q1, v0;
+ v3_sub( mr->transform.co, ml->transform.co, v0 );
+ v3_muladds( ml->transform.co, v0, -1.0f, p1 );
+ v3_muladds( mr->transform.co, v0, 1.0f, q1 );
+ closest_segment_segment( p1, q1, menu.view.pos, q2, &s,&t, c1,c2 );
+
+ s-=(1.0f/3.0f);
+ s/=(1.0f/3.0f);
+
+ if( ui_click_down(UI_MOUSE_LEFT) ){
+ menu.slider_offset = *menu.loc->pf32 - s;
+ }
- if( vg_get_button_down( "jump" ) )
- {
- if( btn->fn_press )
- {
- audio_lock();
- audio_play_oneshot( &audio_ui[0], 1.0f );
- audio_unlock();
+ f32 newvalue = vg_clampf( s+menu.slider_offset, 0.0f, 1.0f );
- btn->fn_press( 1 );
+ newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.00f );
+ newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 1.00f );
+ newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.25f );
+ newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.50f );
+ newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.75f );
+
+ *menu.loc->pf32 = newvalue;
return;
}
- }
- if( menu_input_cooldown <= 0.0f )
- {
- v2f dir = { vg_get_axis( "lookh" ), vg_get_axis( "lookv" ) };
+ ent_menuitem *hit_item = NULL;
- if( v2_length2( dir ) > 0.8f*0.8f )
- {
- int idir = 0;
+ for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
+ ent_menuitem *item = mdl_arritm( &menu.items, i );
- if( fabsf(dir[0]) > fabsf(dir[1]) )
- {
- if( dir[0] > 0.0f ) idir = 2;
- else idir = 0;
+ if( item->type == k_ent_menuitem_type_page ) continue;
+ if( (item->type == k_ent_menuitem_type_visual) ||
+ (item->type == k_ent_menuitem_type_visual_nocol) ) continue;
+ if( item->type == k_ent_menuitem_type_binding ) continue;
+ if( !(item->groups & (0x1<<menu.page)) ) continue;
+
+ ent_menuitem *ray_item = item;
+
+ if( item->type == k_ent_menuitem_type_slider ){
+ u32 subtarget = mdl_entity_id_id( item->slider.id_handle );
+ ray_item = mdl_arritm( &menu.items, subtarget );
}
- else
- {
- if( dir[1] > 0.0f ) idir = 3;
- else idir = 1;
+
+ v3f local_ray,
+ local_co;
+
+ m4x3f inverse_mtx;
+ mdl_transform_m4x3( &ray_item->transform, inverse_mtx );
+ m4x3_invert_full( inverse_mtx, inverse_mtx );
+
+ m4x3_mulv( inverse_mtx, menu.view.transform[3], local_co );
+ m3x3_mulv( inverse_mtx, ray, local_ray );
+ v3_normalize( local_ray );
+
+ local_ray[0] = 1.0f/local_ray[0];
+ local_ray[1] = 1.0f/local_ray[1];
+ local_ray[2] = 1.0f/local_ray[2];
+
+ for( u32 j=0; j<ray_item->submesh_count; j++ ){
+ mdl_submesh *sm = mdl_arritm( &menu.model.submeshs,
+ ray_item->submesh_start + j );
+ if( ray_aabb1( sm->bbx, local_co, local_ray, 1000.0f ) ){
+ hit_item = item;
+ break;
+ }
}
+ }
- int link = btn->links[idir];
+ if( hit_item != menu.loc ){
+ menu.loc = hit_item;
+ }
- if( link != -1 )
- {
- menu_loc_last = menu_loc;
- menu_loc = link;
- menu_input_cooldown = 0.25f;
+ if( escape ){
+ menu_back_page();
+ }
+ else if( menu.loc ){
+ if( ui_click_down( UI_MOUSE_LEFT ) ){
+ menu_trigger_item( menu.loc );
}
}
}
-}
+ else if( menu.input_mode == k_menu_input_mode_keys ){
+ /*
+ * handle button input
+ * ------------------------------------------------------------*/
+ if( (prev_mode != k_menu_input_mode_keys) && !menu.loc ){
+ for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
+ ent_menuitem *item = mdl_arritm( &menu.items, i );
+
+ if( (item->type != k_ent_menuitem_type_page) &&
+ (item->type != k_ent_menuitem_type_visual) &&
+ (item->type != k_ent_menuitem_type_visual_nocol) &&
+ (item->groups & (0x1<<menu.page)) ){
+ menu.loc = item;
+ }
+ }
+ }
-VG_STATIC int menu_page_should_backout(void)
-{
- return vg_get_button_down( "break" );
-}
+ if( !menu.loc ) vg_fatal_error( "No location\n" );
-VG_STATIC void menu_close(void)
-{
- cl_menu_go_away = 1;
- menu_page = 0;
-}
+ if( menu.loc->type == k_ent_menuitem_type_slider && menu.loc->pf32 ){
+ f32 move = 0.0f;
-VG_STATIC void menu_page_main(void)
-{
- if( menu_page_should_backout() )
- {
- menu_close();
- return;
- }
+ if( vg_input.display_input_method == k_input_method_controller ){
+ move += button_press( k_srbind_mright );
+ move -= button_press( k_srbind_mleft );
+ }
+ else{
+ move += axis_state( k_sraxis_mbrowse_h );
+ }
- menu_fov_target = 112.0f;
- menu_run_directional();
-}
+ move *= vg.time_frame_delta;
+ *menu.loc->pf32 = vg_clampf( *menu.loc->pf32 + move, 0.0f, 1.0f );
-VG_STATIC void menu_page_map(void)
-{
- if( menu_page_should_backout() )
- {
- menu_page = 1;
- menu_loc = 3;
+ mh = 0;
+ }
+
+ if( escape ){
+ menu_back_page();
+ }
+ else if( enter ){
+ menu_trigger_item( menu.loc );
+ }
+ else if( mh||mv ){
+ v3f opt;
+ v3_zero( opt );
+ f32 best = 0.707f;
+ ent_menuitem *nextpos = NULL;
+
+ opt[0] += mh;
+ opt[2] += mv;
+ mdl_transform_vector( &menu.cam->transform, opt, opt );
+
+ for( u32 i=0; i<4; i++ ){
+ u32 id = menu.loc->id_links[i];
+ if( !id ) continue;
+ u32 index = mdl_entity_id_id( id );
+
+ ent_menuitem *other = mdl_arritm( &menu.items, index );
+ v3f delta;
+ v3_sub( menu.loc->transform.co, other->transform.co, delta );
+ v3_normalize( delta );
+
+ f32 score = v3_dot( delta, opt );
+ if( score > best ){
+ best = score;
+ nextpos = other;
+ }
+ }
+
+ if( nextpos ){
+ menu.loc = nextpos;
+ }
+ }
}
- menu_fov_target = 80.0f;
- menu_run_directional();
+ menu_setitem_type( menu.ctr_deck, k_ent_menuitem_type_disabled );
+ menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_disabled );
+ menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_disabled );
+ menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_disabled );
+ menu_setitem_type( menu.ctr_steam, k_ent_menuitem_type_disabled );
+
+ if( vg_input.display_input_method == k_input_method_kbm )
+ menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_visual_nocol );
+ else{
+ if( vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS3 ||
+ vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS4 ||
+ vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS5 ){
+ menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_visual_nocol );
+ }
+ else {
+ menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_visual_nocol );
+ }
+ /* FIXME: Steam/Deck controller detection? */
+ }
}
-VG_STATIC void menu_page_quit(void)
-{
- if( menu_page_should_backout() )
- {
- menu_page = 1;
- menu_loc = 1;
- }
+static void menu_binding_string( char buf[128], u32 pstr );
- menu_fov_target = 90.0f;
- menu_run_directional();
-}
+/*
+ * Run from vg_gui when active
+ */
+static void menu_render(void){
+ glEnable(GL_BLEND);
+ glDisable(GL_DEPTH_TEST);
+ glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+ glBlendEquation(GL_FUNC_ADD);
-VG_STATIC void menu_page_skater(void)
-{
- float h = vg_get_axis( "lookh" );
- menu_fov_target = 97.0f;
+ shader_blitcolour_use();
+ v4f colour;
+ ui_hex_to_norm( ui_colour( k_ui_bg+3 ), colour );
+ colour[3] = 0.5f;
- if( menu_page_should_backout() )
- {
- menu_page = 1;
- menu_loc = 2;
+ shader_blitcolour_uColour( colour );
+ render_fsquad();
+
+ if( (workshop_form.page != k_workshop_form_hidden) ||
+ (vg_ui.focused_control_type != k_ui_control_none) ){
return;
}
- if( (fabsf(h) > 0.7f) && (menu_input_cooldown <= 0.0f) )
- {
- audio_lock();
- audio_play_oneshot( &audio_rewind[4], 1.0f );
- audio_unlock();
+ if( menu.credits_open ){
+ ui_rect panel = { 0,0, 460, 400 },
+ screen = { 0,0, vg.window_x,vg.window_y };
+ ui_rect_center( screen, panel );
+ ui_fill( panel, ui_colour(k_ui_bg) );
+ ui_outline( panel, 1, ui_colour(k_ui_fg), 0 );
+ ui_rect_pad( panel, (ui_px[]){8,8} );
+
+ ui_rect title;
+ ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
+ ui_text( title, "Skate Rift - Credits", 2, k_ui_align_middle_center, 0 );
+ ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
+ ui_text( title, "Mt.Zero Software", 1, k_ui_align_middle_center, 0 );
+
+ ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
+ ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
+ ui_text( title, "Free Software", 2, k_ui_align_middle_center, 0 );
+
+ ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
+ ui_text( panel,
+ "Sam Lantinga - SDL2 - libsdl.org\n"
+ "Hunter WB - Anyascii\n"
+ "David Herberth - GLAD\n"
+ "Dominic Szablewski - QOI - qoiformat.org\n"
+ "Sean Barrett - stb_image,stb_vorbis,stb_include\n"
+ "Khronos Group - OpenGL\n"
+ , 1, k_ui_align_left, 0 );
+ return;
+ }
- if( h < 0.0f )
- {
- cl_playermdl_id --;
- if( cl_playermdl_id < 0 )
- cl_playermdl_id = 2;
+ glEnable( GL_DEPTH_TEST );
+ glDisable( GL_BLEND );
- menu_buttons[5].fsize = 0.4f;
- menu_buttons[5].falpha = 1.0f;
+ f32 rate = vg.time_frame_delta * 12.0f;
- menu_input_cooldown = 0.25f;
- }
- else
- {
- cl_playermdl_id ++;
- if( cl_playermdl_id > 2 )
- cl_playermdl_id = 0;
-
- menu_buttons[6].fsize = 0.4f;
- menu_buttons[6].falpha = 1.0f;
+ if( menu.cam ){
+ camera target;
- menu_input_cooldown = 0.25f;
- }
- }
-}
+ target.fov = menu.cam->fov;
+ v3_copy( menu.cam->transform.co, target.pos );
-VG_STATIC void menu_update(void)
-{
- if( vg_get_button_down( "menu" ) )
- {
- if( cl_menu )
- {
- cl_menu_go_away = 1;
- menu_page = 0;
- }
- else
- {
- cl_menu = 1;
- menu_page = 1;
- }
+ v3f v0;
+ mdl_transform_vector( &menu.cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 );
+ v3_angles( v0, target.angles );
+
+ camera_lerp( &menu.view, &target, rate, &menu.view );
+
+ menu.view.farz = 150.0f;
+ menu.view.nearz = 0.01f;
+
+ camera_update_transform( &menu.view );
+ camera_update_view( &menu.view );
+ camera_update_projection( &menu.view );
+ camera_finalize( &menu.view );
}
+ else return;
+
+ shader_model_menu_use();
+ shader_model_menu_uTexMain( 1 );
+ shader_model_menu_uPv( menu.view.mtx.pv );
+ shader_model_menu_uPvmPrev( menu.view.mtx_prev.pv );
+
+ mesh_bind( &menu.mesh );
- if( menu_page == 1 )
- menu_page_main();
- else if( menu_page == 2 )
- menu_page_skater();
- else if( menu_page == 4 )
- menu_page_map();
- else if( menu_page == 8 )
- menu_page_quit();
+ v4f white, blue;
- struct menu_button *btn = &menu_buttons[ menu_loc ];
+ ui_hex_to_norm( ui_colour( k_ui_fg ), white );
+ ui_hex_to_norm( ui_colour( k_ui_orange+k_ui_brighter ), blue );
- v3f pos;
- v2f angles;
+ ent_menuitem *text_list[ 8 ];
+ u32 text_count = 0;
- /* Base */
- {
- v3f lookdir;
- v3f *mtx = player.mdl.sk.final_mtx[player.mdl.id_head];
- m3x3_mulv( mtx, (v3f){-1.0f,0.0f,0.0f}, lookdir );
+ u32 current_tex = 0xffffffff;
- lookdir[1] = 0.0f;
- v3_normalize( lookdir );
+ for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
+ ent_menuitem *item = mdl_arritm( &menu.items, i );
- v3f center_rough;
+ if( item->type == k_ent_menuitem_type_disabled ) continue;
+ if( item->type == k_ent_menuitem_type_page ) continue;
+ if( !(item->groups & (0x1 << menu.page)) ) continue;
- if( player.is_dead )
- {
- v3_copy(player.mdl.ragdoll[ player.mdl.id_hip-1 ].rb.co, center_rough);
+ if( item->type == k_ent_menuitem_type_binding ){
+ if( text_count < vg_list_size(text_list) )
+ text_list[ text_count ++ ] = item;
+ else
+ vg_fatal_error( "Text list overflow" );
+
+ continue;
}
- else
- {
- v3_add( player.camera_pos, player.visual_transform[3], center_rough );
- v3_muls( center_rough, 0.5f, center_rough );
+
+ int selected = 0;
+
+ if( menu.loc ){
+ if( menu.loc->type == k_ent_menuitem_type_slider ){
+ u32 subid = menu.loc->slider.id_handle;
+ if( item == mdl_arritm( &menu.items, mdl_entity_id_id(subid) ))
+ selected = 1;
+ }
+ else{
+ if( item == menu.loc )
+ selected = 1;
+ }
}
- v3_muladds( center_rough, lookdir, 1.5f, pos );
- v3_add( (v3f){ 0.0f,0.8f,0.0f}, pos, pos );
+ if( item->type == k_ent_menuitem_type_visual_nocol ){
+ shader_model_menu_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} );
+ }
+ else{
+ v4f colour;
+ item->factive = vg_lerpf( item->factive, selected, rate );
+ v4_lerp( white, blue, item->factive, colour );
+ shader_model_menu_uColour( colour );
+ }
- angles[1] = 0.0f;
- angles[0] = -atan2f( lookdir[0], lookdir[2] );
+ f32 scale = 1.0f+item->factive*0.1f;
- /* setup model matrix */
- v4f qmenu_mdl;
- q_axis_angle( qmenu_mdl, (v3f){0.0f,1.0f,0.0f}, -angles[0] );
+ m4x3f mmdl;
+ mdl_transform transform = item->transform;
+ v3_muls( transform.s, scale, transform.s );
+ mdl_transform_m4x3( &transform, mmdl );
- q_m3x3( qmenu_mdl, menu_mdl_mtx );
- v3_copy( center_rough, menu_mdl_mtx[3] );
- }
+ if( item->type == k_ent_menuitem_type_toggle && item->pi32 ){
+ u32 subid = mdl_entity_id_id( item->checkmark.id_check );
+ ent_menuitem *subitem = mdl_arritm( &menu.items, subid );
- /* Extra */
- {
- v3f delta;
- v3_sub( btn->pnode->co, (v3f){ 0.0f,1.5f,-1.5f }, delta );
- v3_normalize( delta );
+ v3_muladds( item->transform.co, item->checkmark.offset, scale,
+ subitem->transform.co );
- float y = atan2f( delta[0], delta[2] ),
- p = -sinf(delta[1]),
- dt = vg.frame_delta;
+ subitem->fvisible = vg_lerpf( subitem->fvisible, *item->pi32, rate );
+ v3_fill( subitem->transform.s, subitem->fvisible );
+ }
+ else if( item->type == k_ent_menuitem_type_slider && item->pf32 ){
+ u32 il = mdl_entity_id_id( item->slider.id_min ),
+ ir = mdl_entity_id_id( item->slider.id_max ),
+ ih = mdl_entity_id_id( item->slider.id_handle );
+ ent_marker *ml = mdl_arritm( &menu.markers, il ),
+ *mr = mdl_arritm( &menu.markers, ir );
+ ent_menuitem *handle = mdl_arritm( &menu.items, ih );
+
+ v3_lerp( ml->transform.co, mr->transform.co, *item->pf32,
+ handle->transform.co );
+ }
- menu_extra_angles[0] = vg_lerpf( menu_extra_angles[0], y, dt );
- menu_extra_angles[1] = vg_lerpf( menu_extra_angles[1], p, dt );
+ shader_model_menu_uMdl( mmdl );
- v2_muladds( angles, menu_extra_angles, 0.8f, angles );
- angles[0] = fmodf( angles[0], VG_TAUf );
- }
-
- /* Update camera */
- {
- camera_angles[0] = vg_alerpf( camera_angles[0], angles[0], menu_opacity );
- camera_angles[1] = vg_lerpf ( camera_angles[1], angles[1], menu_opacity );
- v3_lerp( camera_pos, pos, menu_opacity, camera_pos );
- camera_update();
- }
+ for( u32 j=0; j<item->submesh_count; j++ ){
+ u32 index = item->submesh_start + j;
+ mdl_submesh *sm = mdl_arritm( &menu.model.submeshs, index );
+
+ mdl_material *mat = mdl_arritm( &menu.model.materials,
+ sm->material_id-1 );
- float dt = vg.frame_delta * 6.0f;
- menu_opacity = vg_lerpf( menu_opacity, cl_menu&&!cl_menu_go_away, dt );
+ if( mat->tex_diffuse != current_tex ){
+ glActiveTexture( GL_TEXTURE1 );
+ glBindTexture( GL_TEXTURE_2D, menu.textures[ mat->tex_diffuse ] );
+ current_tex = mat->tex_diffuse;
+ }
- if( menu_opacity <= 0.01f )
- {
- cl_menu = 0;
- cl_menu_go_away = 0;
+ mdl_draw_submesh( sm );
+ }
}
- vg.time_rate = 1.0-(double)menu_opacity;
+ if( !text_count ) return;
- if( cl_menu )
- {
- menu_input_cooldown -= vg.frame_delta;
- }
-}
+ char buf[ 128 ];
-/* https://iquilezles.org/articles/functions/ */
-float expSustainedImpulse( float x, float f, float k )
-{
- float s = fmaxf(x-f,0.0f);
- return fminf( x*x/(f*f), 1.0f+(2.0f/f)*s*expf(-k*s));
-}
+ m4x3f local;
+ m4x3_identity( local );
-VG_STATIC void menu_render( m4x4f projection )
-{
- glEnable(GL_BLEND);
- glDisable(GL_DEPTH_TEST);
- glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
- glBlendEquation(GL_FUNC_ADD);
+ font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &menu.view );
+ for( u32 i=0; i<text_count; i++ ){
+ ent_menuitem *item = text_list[ i ];
+ m4x3f transform;
+ mdl_transform_m4x3( &item->transform, transform );
- shader_fscolour_use();
- shader_fscolour_uColour( (v4f){ 0.1f, 0.1f, 0.3f, menu_opacity*0.5f } );
- render_fsquad();
+ u32 variant = item->binding.font_variant;
+ menu_binding_string( buf, item->binding.pstr_bind );
+ f32 offset = font3d_string_width( variant, buf );
- glEnable( GL_DEPTH_TEST );
- glDisable( GL_BLEND );
+ local[3][0] = -0.5f * offset;
+ m4x3_mul( transform, local, transform );
- m4x3f mtx;
-
- shader_menu_use();
- shader_menu_uColour( (v4f){ 1.0f,1.0f,1.0f,1.0f} );
- shader_menu_uTexMain( 1 );
- vg_tex2d_bind( &tex_menu, 1 );
-
- shader_menu_uPv( projection );
- mesh_bind( &menu_glmesh );
-
- for( int i=0; i<vg_list_size(menu_buttons); i++ )
- {
- struct menu_button *btn = &menu_buttons[i];
- float talpha = i==menu_loc? 1.0f: 0.0f,
- tsize0 = btn->areas & menu_page? 1.0f: 0.0f,
- tsize1 = i==menu_loc? 0.07f: 0.0f,
- tsize = tsize0+tsize1;
-
- btn->falpha = vg_lerpf( btn->falpha, talpha, vg.frame_delta * 14.0f );
- btn->fsize = vg_lerpf( btn->fsize, tsize, vg.frame_delta * 3.0f );
-
- /* Colour */
- v4f vselected = {0.95f*1.3f,0.45f*1.3f,0.095f*1.3f, 1.0f},
- vnormal = {1.0f,1.0f,1.0f, 1.0f},
- vcurrent;
-
- v4_lerp( vnormal, vselected, btn->falpha, vcurrent );
- shader_menu_uColour( vcurrent );
-
- /* Create matrix */
- m4x3f mtx_size;
- mdl_node_transform( btn->pnode, mtx );
- m4x3_mul( menu_mdl_mtx, mtx, mtx );
- m4x3_identity( mtx_size );
- m4x3_scale( mtx_size, expSustainedImpulse( btn->fsize, 0.5f, 8.7f) );
- m4x3_mul( mtx, mtx_size, mtx );
- shader_menu_uMdl( mtx );
-
- for( int j=0; j<btn->pnode->submesh_count; j++ )
- {
- mdl_submesh *sm =
- &menu_model.submesh_buffer[ btn->pnode->submesh_start+j ];
- mdl_draw_submesh( sm );
- }
+ font3d_simple_draw( variant, buf, &menu.view, transform );
}
-
- /*
- for( int i=0; i<menu_model->node_count; i++ )
- {
- mdl_node *pnode = mdl_node_from_id( menu_model, i );
-
- for( int j=0; j<pnode->submesh_count; j++ )
- {
- mdl_submesh *sm =
- mdl_submesh_from_id( menu_model, pnode->submesh_start+j );
+}
- mdl_node_transform( pnode, mtx );
- m4x3_mul( menu_mdl_mtx, mtx, mtx );
- shader_menu_uMdl( mtx );
+static void menu_binding_string( char buf[128], u32 pstr ){
+ vg_str str;
+ vg_strnull( &str, buf, 128 );
- mdl_draw_submesh( sm );
- }
+ if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_jump" ) ){
+ vg_input_string( &str, input_button_list[k_srbind_jump], 1 );
+ }
+ else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick0" ) ){
+ vg_strcat( &str, "SHUVIT " );
+ vg_input_string( &str, input_button_list[k_srbind_trick0], 1 );
+ }
+ else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick1" ) ){
+ vg_strcat( &str, "KICKFLIP " );
+ vg_input_string( &str, input_button_list[k_srbind_trick1], 1 );
+ }
+ else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick2" ) ){
+ vg_strcat( &str, "TREFLIP " );
+ vg_input_string( &str, input_button_list[k_srbind_trick2], 1 );
+ }
+ else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_grab" ) ){
+ vg_input_string( &str, input_axis_list[k_sraxis_grab], 1 );
+ }
+ else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_grab_mod" ) ){
+ vg_input_string( &str, input_joy_list[k_srjoystick_grab], 1 );
}
- */
+ else
+ vg_strcat( &str, "error" );
}
#endif /* MENU_H */