#include "audio.h"
#include "input.h"
#include "workshop.h"
-#include "respawn.h"
+#include "world_map.h"
+#include "gui.h"
+#include "ent_miniworld.h"
#define MENU_STACK_SIZE 8
camera view;
mdl_context model;
- GLuint texture;
+ GLuint *textures;
glmesh mesh;
mdl_array_ptr items, markers, cameras;
skaterift.activity = k_skaterift_default;
menu.page_depth = 0;
menu.page = 0xffffffff;
- srinput.enabled = 0;
+ srinput.state = k_input_state_resume;
}
static void menu_init(void){
vg_linear_clear( vg_mem.scratch );
- mdl_load_array( &menu.model, &menu.items, "ent_menuitem", alloc );
- mdl_load_array( &menu.model, &menu.markers, "ent_marker", alloc );
- mdl_load_array( &menu.model, &menu.cameras, "ent_camera", alloc );
+ MDL_LOAD_ARRAY( &menu.model, &menu.items, ent_menuitem, alloc );
+ MDL_LOAD_ARRAY( &menu.model, &menu.markers, ent_marker, alloc );
+ MDL_LOAD_ARRAY( &menu.model, &menu.cameras, ent_camera, alloc );
- vg_linear_clear( vg_mem.scratch );
+ u32 count = mdl_arrcount( &menu.model.textures );
+ menu.textures = vg_linear_alloc(alloc,vg_align8(sizeof(GLuint)*(count+1)));
+ menu.textures[0] = vg.tex_missing;
- if( !mdl_arrcount( &menu.model.textures ) )
- vg_fatal_error( "No texture in menu file" );
+ mdl_async_load_glmesh( &menu.model, &menu.mesh, NULL );
- mdl_texture *tex0 = mdl_arritm( &menu.model.textures, 0 );
- void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size );
- mdl_fread_pack_file( &menu.model, &tex0->file, data );
+ for( u32 i=0; i<count; i ++ ){
+ vg_linear_clear( vg_mem.scratch );
+ menu.textures[i+1] = vg.tex_missing;
- mdl_async_load_glmesh( &menu.model, &menu.mesh );
- vg_tex2d_load_qoi_async( data, tex0->file.pack_size,
- VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
- &menu.texture );
+ mdl_texture *tex = mdl_arritm( &menu.model.textures, i );
+ void *data = vg_linear_alloc( vg_mem.scratch, tex->file.pack_size );
+ mdl_fread_pack_file( &menu.model, &tex->file, data );
+ vg_tex2d_load_qoi_async( data, tex->file.pack_size,
+ VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
+ &menu.textures[i+1] );
+ }
mdl_close( &menu.model );
shader_model_menu_register();
* Drop back a page until we're at the bottom which then we jus quit
*/
static void menu_back_page(void){
- vg_info( "menu_back_page()\n" );
menu.page_depth --;
if( menu.page_depth == 0 ){
menu_close();
/*
* Open page to the string identifier
*/
-static void menu_open_page( const char *name ){
- if( menu.page_depth >= MENU_STACK_SIZE )
- vg_fatal_error( "Stack overflow\n" );
-
- vg_info( "Try to open %s\n", name );
+static void menu_open_page( const char *name,
+ enum ent_menuitem_stack_behaviour stackmode ){
+ srinput.state = k_input_state_resume;
+ if( stackmode == k_ent_menuitem_stack_append ){
+ if( menu.page_depth >= MENU_STACK_SIZE )
+ vg_fatal_error( "Stack overflow\n" );
+ }
+ else{
+ if( menu.page_depth == 0 )
+ vg_fatal_error( "Stack underflow\n" );
+ }
u32 hash = vg_strdjb2( name );
for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
u32 new_page = __builtin_ctz( item->groups );
if( new_page == menu.page ){
- menu_back_page();
+ if( stackmode != k_ent_menuitem_stack_replace )
+ menu_back_page();
}
else{
- menu.page_stack[ menu.page_depth ].page = menu.page;
- menu.page_stack[ menu.page_depth ].cam = menu.cam;
- menu.page_stack[ menu.page_depth ++ ].loc = menu.loc;
+ menu.page_stack[ menu.page_depth ].page = menu.page;
+ menu.page_stack[ menu.page_depth ].cam = menu.cam;
+ menu.page_stack[ menu.page_depth ].loc = menu.loc;
+
+ if( stackmode == k_ent_menuitem_stack_append )
+ menu.page_depth ++;
+
menu.page = __builtin_ctz( item->groups );
if( menu.input_mode == k_menu_input_mode_keys ){
u32 id = mdl_entity_id_id( item->page.id_viewpoint );
menu.cam = mdl_arritm( &menu.cameras, id );
}
- vg_info( "menu page: %u (%p,%p)\n",
- menu.page, menu.loc, menu.cam );
}
return;
}
if( MDL_CONST_PSTREQ( &menu.model, q, "quit" ) ){
vg.window_should_close = 1;
}
-
- /* DEPRECATED? */
- else if( MDL_CONST_PSTREQ( &menu.model, q, "reset_nearest" ) ){
- localplayer_cmd_respawn( 0, NULL );
- menu_close();
- }
- /* DEPRECATED? */
- else if( MDL_CONST_PSTREQ( &menu.model, q, "reset_home" ) ){
- world_set_active_instance( 0 );
- localplayer.viewable_world = world_current_instance();
- localplayer_cmd_respawn( 1, (const char *[]){"start"} );
+ else if( MDL_CONST_PSTREQ( &menu.model, q, "map" ) ){
menu_close();
+ world_map_enter();
}
-
- else if( MDL_CONST_PSTREQ( &menu.model, q, "reset" ) ){
- menu_close();
- respawn_begin_chooser();
+ else if( MDL_CONST_PSTREQ( &menu.model, q, "hub" ) ){
+ if( world_static.active_instance == k_world_purpose_client ){
+ menu_close();
+ ent_miniworld_goback();
+ }
}
-
else if( MDL_CONST_PSTREQ( &menu.model, q, "credits" ) ){
menu.credits_open = 1;
}
else if( MDL_CONST_PSTREQ( &menu.model, q, "workshop" ) ){
workshop_submit_command(0,NULL);
}
+ else if( MDL_CONST_PSTREQ( &menu.model, q, "prem_store" ) ){
+ if( steam_ready )
+ SteamAPI_ISteamFriends_ActivateGameOverlayToStore(
+ SteamAPI_SteamFriends(), 2103940, k_EOverlayToStoreFlag_None);
+ }
+ else if( MDL_CONST_PSTREQ( &menu.model, q, "prem_nevermind" ) ){
+ menu_close();
+ }
}
else if( item->type == k_ent_menuitem_type_page_button ){
- menu_open_page( mdl_pstr( &menu.model, item->button.pstr ) );
+ menu_open_page( mdl_pstr( &menu.model, item->button.pstr ),
+ item->button.stack_behaviour );
}
else if( item->type == k_ent_menuitem_type_toggle ){
if( item->pi32 ){
if( skaterift.activity == k_skaterift_default ){
skaterift.activity = k_skaterift_menu;
menu.page = 0xffffffff;
- menu_open_page( "Main Menu" );
+ menu_open_page( "Main Menu", k_ent_menuitem_stack_append );
return;
}
}
ent_menuitem *item = mdl_arritm( &menu.items, i );
if( item->type == k_ent_menuitem_type_page ) continue;
- if( item->type == k_ent_menuitem_type_visual ) continue;
+ if( (item->type == k_ent_menuitem_type_visual) ||
+ (item->type == k_ent_menuitem_type_visual_nocol) ) continue;
+ if( item->type == k_ent_menuitem_type_binding ) continue;
if( !(item->groups & (0x1<<menu.page)) ) continue;
ent_menuitem *ray_item = item;
if( (item->type != k_ent_menuitem_type_page) &&
(item->type != k_ent_menuitem_type_visual) &&
+ (item->type != k_ent_menuitem_type_visual_nocol) &&
(item->groups & (0x1<<menu.page)) ){
menu.loc = item;
}
menu_setitem_type( menu.ctr_steam, k_ent_menuitem_type_disabled );
if( vg_input.display_input_method == k_input_method_kbm )
- menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_visual );
+ menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_visual_nocol );
else{
if( vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS3 ||
vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS4 ||
vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS5 ){
- menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_visual );
+ menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_visual_nocol );
}
else {
- menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_visual );
+ menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_visual_nocol );
}
/* FIXME: Steam/Deck controller detection? */
}
}
+static void menu_binding_string( char buf[128], u32 pstr );
+
/*
* Run from vg_gui when active
*/
-VG_STATIC void menu_render(void){
+static void menu_render(void){
glEnable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
ui_text( title, "Mt.Zero Software", 1, k_ui_align_middle_center, 0 );
- ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
- ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
- ui_text( title, "A game by Harry Godden", 1,
- k_ui_align_middle_center, 0 );
-
ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
ui_text( title, "Free Software", 2, k_ui_align_middle_center, 0 );
v3f v0;
mdl_transform_vector( &menu.cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 );
- player_vector_angles( target.angles, v0, 1.0f, 0.0f );
+ v3_angles( v0, target.angles );
camera_lerp( &menu.view, &target, rate, &menu.view );
shader_model_menu_use();
shader_model_menu_uTexMain( 1 );
- glActiveTexture( GL_TEXTURE1 );
- glBindTexture( GL_TEXTURE_2D, menu.texture );
shader_model_menu_uPv( menu.view.mtx.pv );
shader_model_menu_uPvmPrev( menu.view.mtx_prev.pv );
ui_hex_to_norm( ui_colour( k_ui_fg ), white );
ui_hex_to_norm( ui_colour( k_ui_orange+k_ui_brighter ), blue );
+ ent_menuitem *text_list[ 8 ];
+ u32 text_count = 0;
+
+ u32 current_tex = 0xffffffff;
+
for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
ent_menuitem *item = mdl_arritm( &menu.items, i );
if( item->type == k_ent_menuitem_type_page ) continue;
if( !(item->groups & (0x1 << menu.page)) ) continue;
+ if( item->type == k_ent_menuitem_type_binding ){
+ if( text_count < vg_list_size(text_list) )
+ text_list[ text_count ++ ] = item;
+ else
+ vg_fatal_error( "Text list overflow" );
+
+ continue;
+ }
+
int selected = 0;
if( menu.loc ){
}
}
- item->factive = vg_lerpf( item->factive, selected, rate );
- v4f colour;
- v4_lerp( white, blue, item->factive, colour );
- shader_model_menu_uColour( colour );
+ if( item->type == k_ent_menuitem_type_visual_nocol ){
+ shader_model_menu_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} );
+ }
+ else{
+ v4f colour;
+ item->factive = vg_lerpf( item->factive, selected, rate );
+ v4_lerp( white, blue, item->factive, colour );
+ shader_model_menu_uColour( colour );
+ }
f32 scale = 1.0f+item->factive*0.1f;
for( u32 j=0; j<item->submesh_count; j++ ){
u32 index = item->submesh_start + j;
- mdl_draw_submesh( mdl_arritm( &menu.model.submeshs, index ));
+ mdl_submesh *sm = mdl_arritm( &menu.model.submeshs, index );
+
+ mdl_material *mat = mdl_arritm( &menu.model.materials,
+ sm->material_id-1 );
+
+ if( mat->tex_diffuse != current_tex ){
+ glActiveTexture( GL_TEXTURE1 );
+ glBindTexture( GL_TEXTURE_2D, menu.textures[ mat->tex_diffuse ] );
+ current_tex = mat->tex_diffuse;
+ }
+
+ mdl_draw_submesh( sm );
}
}
+
+ if( !text_count ) return;
+
+ char buf[ 128 ];
+
+ m4x3f local;
+ m4x3_identity( local );
+
+ font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &menu.view );
+ for( u32 i=0; i<text_count; i++ ){
+ ent_menuitem *item = text_list[ i ];
+ m4x3f transform;
+ mdl_transform_m4x3( &item->transform, transform );
+
+ u32 variant = item->binding.font_variant;
+ menu_binding_string( buf, item->binding.pstr_bind );
+ f32 offset = font3d_string_width( variant, buf );
+
+ local[3][0] = -0.5f * offset;
+ m4x3_mul( transform, local, transform );
+
+ font3d_simple_draw( variant, buf, &menu.view, transform );
+ }
+}
+
+static void menu_binding_string( char buf[128], u32 pstr ){
+ vg_str str;
+ vg_strnull( &str, buf, 128 );
+
+ if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_jump" ) ){
+ vg_input_string( &str, input_button_list[k_srbind_jump], 1 );
+ }
+ else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick0" ) ){
+ vg_strcat( &str, "SHUVIT " );
+ vg_input_string( &str, input_button_list[k_srbind_trick0], 1 );
+ }
+ else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick1" ) ){
+ vg_strcat( &str, "KICKFLIP " );
+ vg_input_string( &str, input_button_list[k_srbind_trick1], 1 );
+ }
+ else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick2" ) ){
+ vg_strcat( &str, "TREFLIP " );
+ vg_input_string( &str, input_button_list[k_srbind_trick2], 1 );
+ }
+ else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_grab" ) ){
+ vg_input_string( &str, input_axis_list[k_sraxis_grab], 1 );
+ }
+ else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_grab_mod" ) ){
+ vg_input_string( &str, input_joy_list[k_srjoystick_grab], 1 );
+ }
+ else
+ vg_strcat( &str, "error" );
}
#endif /* MENU_H */