#include "model.h"
#include "world_render.h"
#include "player.h"
-#include "conf.h"
#include "shaders/model_menu.h"
#include "audio.h"
#include "input.h"
shader_blitcolour_uColour( colour );
render_fsquad();
- if( workshop_form.page != k_workshop_form_hidden ){
+ if( (workshop_form.page != k_workshop_form_hidden) ||
+ (vg_ui.focused_control_type != k_ui_control_none) ){
return;
}