glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
glBlendEquation(GL_FUNC_ADD);
- shader_fscolour_use();
- shader_fscolour_uColour( (v4f){ 0.1f, 0.1f, 0.3f, menu_opacity*0.5f } );
+ shader_blitcolour_use();
+ shader_blitcolour_uColour( (v4f){ 0.1f, 0.1f, 0.3f, menu_opacity*0.5f } );
render_fsquad();
glEnable( GL_DEPTH_TEST );