gameserver optimisations
[carveJwlIkooP6JGAAIwe30JlM.git] / menu.h
diff --git a/menu.h b/menu.h
index 8da5026898ad5c0bc693526f94b2c42164d0fb63..aa8e609b31c0cfbf119f4d5d6a3bfb3bef24223a 100644 (file)
--- a/menu.h
+++ b/menu.h
@@ -11,6 +11,7 @@
 #include "workshop.h"
 #include "respawn.h"
 #include "gui.h"
+#include "ent_miniworld.h"
 
 #define MENU_STACK_SIZE 8
 
@@ -245,11 +246,18 @@ static void menu_trigger_item( ent_menuitem *item ){
          vg.window_should_close = 1;
       }
 
-      else if( MDL_CONST_PSTREQ( &menu.model, q, "reset" ) ){
+      else if( MDL_CONST_PSTREQ( &menu.model, q, "map" ) ){
+
          menu_close();
          respawn_begin_chooser();
       }
-
+      else if( MDL_CONST_PSTREQ( &menu.model, q, "hub" ) ){
+         if( world_static.active_instance == k_world_purpose_client ){
+            srinput.state = k_input_state_resume;
+            menu_close();
+            ent_miniworld_goback();
+         }
+      }
       else if( MDL_CONST_PSTREQ( &menu.model, q, "credits" ) ){
          menu.credits_open = 1;
       }