render routes in mini-world
[carveJwlIkooP6JGAAIwe30JlM.git] / menu.h
diff --git a/menu.h b/menu.h
index 5218485c8574ca036b4906b6685369d37fd0ddc4..8da5026898ad5c0bc693526f94b2c42164d0fb63 100644 (file)
--- a/menu.h
+++ b/menu.h
@@ -245,19 +245,6 @@ static void menu_trigger_item( ent_menuitem *item ){
          vg.window_should_close = 1;
       }
 
-      /* DEPRECATED? */
-      else if( MDL_CONST_PSTREQ( &menu.model, q, "reset_nearest" ) ){
-         localplayer_cmd_respawn( 0, NULL );
-         menu_close();
-      }
-      /* DEPRECATED? */
-      else if( MDL_CONST_PSTREQ( &menu.model, q, "reset_home" ) ){
-         world_set_active_instance( 0 );
-         localplayer.viewable_world = world_current_instance();
-         localplayer_cmd_respawn( 1, (const char *[]){"start"} );
-         menu_close();
-      }
-
       else if( MDL_CONST_PSTREQ( &menu.model, q, "reset" ) ){
          menu_close();
          respawn_begin_chooser();
@@ -648,7 +635,7 @@ static void menu_render(void){
 
       v3f v0;
       mdl_transform_vector( &menu.cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 );
-      player_vector_angles( target.angles, v0, 1.0f, 0.0f );
+      v3_angles( v0, target.angles );
 
       camera_lerp( &menu.view, &target, rate, &menu.view );