#include "shaders/model_menu.h"
#include "vg_steam_friends.h"
-#include "submodules/tinydir/tinydir.h"
VG_STATIC mdl_context menu_model;
VG_STATIC mdl_array_ptr menu_markers;
struct menu_map_file *mf = &game_menu.maps_list[ game_menu.map_count ];
vg_strncpy( file.name, mf->name,
- vg_list_size(game_menu.maps_list[0].name)-1 );
+ vg_list_size(game_menu.maps_list[0].name),
+ k_strncpy_always_add_null );
game_menu.map_count ++;
if( game_menu.map_count == vg_list_size(game_menu.maps_list) )