mdl_transform_m4x3( &btn->mesh->transform, mtx );
m4x3_mul( menu_mdl_mtx, mtx, mtx );
m4x3_identity( mtx_size );
- m4x3_scale( mtx_size, expSustainedImpulse( btn->fsize, 0.5f, 8.7f) );
+ m3x3_scalef( mtx_size, expSustainedImpulse( btn->fsize, 0.5f, 8.7f) );
m4x3_mul( mtx, mtx_size, mtx );
shader_model_menu_uMdl( mtx );