allow armature fixups on model load
[carveJwlIkooP6JGAAIwe30JlM.git] / menu.h
diff --git a/menu.h b/menu.h
index 53cb52d30dc4010c007adb3665af42dbb491f07b..737c849e4b892c53e532694ba422259d26010684 100644 (file)
--- a/menu.h
+++ b/menu.h
@@ -154,7 +154,7 @@ static void menu_init(void){
    void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size );
    mdl_fread_pack_file( &menu.model, &tex0->file, data );
 
-   mdl_async_load_glmesh( &menu.model, &menu.mesh );
+   mdl_async_load_glmesh( &menu.model, &menu.mesh, NULL );
    vg_tex2d_load_qoi_async( data, tex0->file.pack_size, 
                             VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
                             &menu.texture );