void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size );
mdl_fread_pack_file( &menu.model, &tex0->file, data );
- mdl_async_load_glmesh( &menu.model, &menu.mesh );
+ mdl_async_load_glmesh( &menu.model, &menu.mesh, NULL );
vg_tex2d_load_qoi_async( data, tex0->file.pack_size,
VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
&menu.texture );