-#ifndef MENU_H
-#define MENU_H
+#pragma once
-#include "common.h"
-#include "model.h"
-#include "world_render.h"
-#include "player.h"
+#define MENU_STACK_SIZE 8
-#include "shaders/menu.h"
+#include "vg/vg_engine.h"
+#include "entity.h"
-VG_STATIC mdl_context menu_model;
-VG_STATIC glmesh menu_glmesh;
-VG_STATIC m4x3f menu_mdl_mtx;
-VG_STATIC float menu_opacity = 0.0f;
-VG_STATIC float menu_input_cooldown = 0.0f;
-VG_STATIC float menu_fov_target = 97.0f;
-VG_STATIC v2f menu_extra_angles;
-
-VG_STATIC int menu_loc = 1,
- menu_loc_last = 1;
-VG_STATIC u32 menu_page = 0;
-
-VG_STATIC int cl_menu = 0,
- cl_menu_go_away = 0;
-
-VG_STATIC const char *playermodels[] = { "ch_new", "ch_jordan", "ch_outlaw" };
-
-VG_STATIC void menu_btn_paused( int event );
-VG_STATIC void menu_btn_quit( int event );
-VG_STATIC void menu_btn_skater( int event );
-VG_STATIC void menu_btn_map( int event );
-VG_STATIC void menu_btn_map_a( int event );
-VG_STATIC void menu_btn_map_b( int event );
-VG_STATIC void menu_btn_map_c( int event );
-VG_STATIC void menu_btn_fuckoff( int event );
-
-struct menu_button
+enum menu_page
{
- const char *name;
- u32 areas;
-
- void (*fn_press)(int event);
- int links[4];
- mdl_node *pnode;
-
- float falpha, fsize;
-}
-VG_STATIC menu_buttons[] =
-{
-/*0*/{"text_paused", 1, menu_btn_paused },
-/*1*/{"text_quit", 9, menu_btn_quit, {3,-1,4,2}},
-/*2*/{"text_skater", 3, menu_btn_skater, {3,1,4,-1}},
-/*3*/{"text_map", 5, menu_btn_map, {-1,-1,2,-1}},
-/*4*/{"text_about_game", 1, NULL, {2,-1,-1,-1}},
-/*5*/{"skater_left", 2, NULL, {-1,-1,-1,-1}},
-/*6*/{"skater_right", 2, NULL, {-1,-1,-1,-1}},
-/*7*/{"map_a", 4, menu_btn_map_a,{8, -1, 9, 9 }},
-/*8*/{"map_b", 4, menu_btn_map_b,{-1,7,7,-1}},
-/*9*/{"map_c", 4, menu_btn_map_c,{7,7,-1,8}},
-/*a*/{"g_map", 5, NULL },
-/*b*/{"g_controls", 1, NULL },
-/*c*/{"text_quitty", 8, NULL },
-/*d*/{"text_yes", 8, menu_btn_fuckoff,{-1,-1,-1,-1} },
+ k_menu_page_any,
+ k_menu_page_starter,
+ k_menu_page_premium,
+ k_menu_page_main,
+ k_menu_page_credits
};
-VG_STATIC void menu_btn_map_a( int event ){}
-VG_STATIC void menu_btn_map_b( int event ){}
-VG_STATIC void menu_btn_map_c( int event ){}
-
-VG_STATIC void menu_btn_paused( int event )
-{
-
-}
-
-VG_STATIC void menu_btn_fuckoff( int event )
-{
- glfwSetWindowShouldClose( vg.window, 1 );
-}
-
-VG_STATIC void menu_btn_quit( int event )
-{
- menu_page = 0x8;
- menu_loc = 0xd;
-}
-
-VG_STATIC void menu_btn_map( int event )
-{
- menu_page = 0x4;
- menu_loc = 7;
-}
-
-VG_STATIC void menu_btn_skater( int event )
-{
- menu_page = 0x2;
-}
-
-VG_STATIC void menu_init(void)
-{
- vg_linear_clear( vg_mem.scratch );
-
- mdl_open( &menu_model, "models/rs_menu.mdl" );
- mdl_load_metadata( &menu_model, vg_mem.rtmemory );
- mdl_load_mesh_data( &menu_model, vg_mem.scratch );
- mdl_close( &menu_model );
-
- vg_acquire_thread_sync();
- mdl_unpack_glmesh( &menu_model, &menu_glmesh );
- vg_release_thread_sync();
-
- for( int i=0; i<vg_list_size(menu_buttons); i++ )
- {
- struct menu_button *btn = &menu_buttons[i];
- btn->pnode = mdl_node_from_name( &menu_model, btn->name );
-
- if( !btn->pnode )
- vg_fatal_exit_loop( "Menu programming error" );
- }
-
- shader_menu_register();
-}
-
-VG_STATIC void menu_run_directional(void)
-{
- struct menu_button *btn = &menu_buttons[ menu_loc ];
-
- if( vg_get_button_down( "jump" ) )
- {
- if( btn->fn_press )
- {
- audio_lock();
- audio_play_oneshot( &audio_ui[0], 1.0f );
- audio_unlock();
-
- btn->fn_press( 1 );
- return;
- }
- }
-
- if( menu_input_cooldown <= 0.0f )
- {
- v2f dir = { vg_get_axis( "lookh" ), vg_get_axis( "lookv" ) };
-
- if( v2_length2( dir ) > 0.8f*0.8f )
- {
- int idir = 0;
-
- if( fabsf(dir[0]) > fabsf(dir[1]) )
- {
- if( dir[0] > 0.0f ) idir = 2;
- else idir = 0;
- }
- else
- {
- if( dir[1] > 0.0f ) idir = 3;
- else idir = 1;
- }
-
- int link = btn->links[idir];
-
- if( link != -1 )
- {
- menu_loc_last = menu_loc;
- menu_loc = link;
- menu_input_cooldown = 0.25f;
- }
- }
- }
-}
-
-VG_STATIC int menu_page_should_backout(void)
-{
- return vg_get_button_down( "break" );
-}
-
-VG_STATIC void menu_close(void)
-{
- cl_menu_go_away = 1;
- menu_page = 0;
-}
-
-VG_STATIC void menu_page_main(void)
-{
- if( menu_page_should_backout() )
- {
- menu_close();
- return;
- }
-
- menu_fov_target = 112.0f;
- menu_run_directional();
-}
-
-VG_STATIC void menu_page_map(void)
+enum menu_main_subpage
{
- if( menu_page_should_backout() )
- {
- menu_page = 1;
- menu_loc = 3;
- }
-
- menu_fov_target = 80.0f;
- menu_run_directional();
-}
+ k_menu_main_main = 0,
+ k_menu_main_map = 1,
+ k_menu_main_settings = 2,
+ k_menu_main_guide = 3
+};
-VG_STATIC void menu_page_quit(void)
+struct global_menu
{
- if( menu_page_should_backout() )
- {
- menu_page = 1;
- menu_loc = 1;
- }
+ int disable_open;
+ i32 skip_starter;
+ enum menu_page page;
+ i32 main_index,
+ main_row,
+ settings_row,
+ guides_row;
+ f32 mouse_dist; /* used for waking up mouse */
- menu_fov_target = 90.0f;
- menu_run_directional();
+ f32 repeater;
}
+extern menu;
-VG_STATIC void menu_page_skater(void)
-{
- float h = vg_get_axis( "lookh" );
- menu_fov_target = 97.0f;
-
- if( menu_page_should_backout() )
- {
- menu_page = 1;
- menu_loc = 2;
- return;
- }
+void menu_init(void);
+void menu_at_begin(void);
+void menu_gui(void);
+void menu_open( enum menu_page page );
+bool menu_viewing_map(void);
- if( (fabsf(h) > 0.7f) && (menu_input_cooldown <= 0.0f) )
- {
- if( h < 0.0f )
- {
- cl_playermdl_id --;
- if( cl_playermdl_id < 0 )
- cl_playermdl_id = 2;
+#if 0
+#define MENU_STACK_SIZE 8
- menu_buttons[5].fsize = 0.4f;
- menu_buttons[5].falpha = 1.0f;
+#include "vg/vg_engine.h"
+#include "entity.h"
- menu_input_cooldown = 0.25f;
- }
- else
- {
- cl_playermdl_id ++;
- if( cl_playermdl_id > 2 )
- cl_playermdl_id = 0;
-
- menu_buttons[6].fsize = 0.4f;
- menu_buttons[6].falpha = 1.0f;
-
- menu_input_cooldown = 0.25f;
- }
- }
-}
-
-VG_STATIC void menu_update(void)
+struct global_menu
{
- if( vg_get_button_down( "menu" ) )
- {
- if( cl_menu )
- {
- cl_menu_go_away = 1;
- menu_page = 0;
- }
- else
- {
- cl_menu = 1;
- menu_page = 1;
- }
- }
-
- if( menu_page == 1 )
- menu_page_main();
- else if( menu_page == 2 )
- menu_page_skater();
- else if( menu_page == 4 )
- menu_page_map();
- else if( menu_page == 8 )
- menu_page_quit();
-
- struct menu_button *btn = &menu_buttons[ menu_loc ];
+ int credits_open;
+ int disable_open;
+ i32 skip_starter;
- v3f pos;
- v2f angles;
+ u32 page, /* current page index */
+ page_depth,
+ controls_page_id;
- /* Base */
- {
- v3f lookdir;
- v3f *mtx = player.mdl.sk.final_mtx[player.mdl.id_head];
- m3x3_mulv( mtx, (v3f){-1.0f,0.0f,0.0f}, lookdir );
+ ent_menuitem *ctr_kbm,
+ *ctr_deck,
+ *ctr_ps,
+ *ctr_steam,
+ *ctr_xbox;
+ f32 slider_offset;
- lookdir[1] = 0.0f;
- v3_normalize( lookdir );
-
- v3f center_rough;
-
- if( player.is_dead )
- {
- v3_copy(player.mdl.ragdoll[ player.mdl.id_hip-1 ].rb.co, center_rough);
- }
- else
- {
- v3_add( player.camera_pos, player.visual_transform[3], center_rough );
- v3_muls( center_rough, 0.5f, center_rough );
- }
-
- v3_muladds( center_rough, lookdir, 1.5f, pos );
- v3_add( (v3f){ 0.0f,0.8f,0.0f}, pos, pos );
-
- angles[1] = 0.0f;
- angles[0] = -atan2f( lookdir[0], lookdir[2] );
-
- /* setup model matrix */
- v4f qmenu_mdl;
- q_axis_angle( qmenu_mdl, (v3f){0.0f,1.0f,0.0f}, -angles[0] );
-
- q_m3x3( qmenu_mdl, menu_mdl_mtx );
- v3_copy( center_rough, menu_mdl_mtx[3] );
- }
-
- /* Extra */
- {
- v3f delta;
- v3_sub( btn->pnode->co, (v3f){ 0.0f,1.5f,-1.5f }, delta );
- v3_normalize( delta );
-
- float y = atan2f( delta[0], delta[2] ),
- p = -sinf(delta[1]),
- dt = vg.frame_delta;
-
- menu_extra_angles[0] = vg_lerpf( menu_extra_angles[0], y, dt );
- menu_extra_angles[1] = vg_lerpf( menu_extra_angles[1], p, dt );
-
- v2_muladds( angles, menu_extra_angles, 0.8f, angles );
- angles[0] = fmodf( angles[0], VG_TAUf );
+ struct page_stack_frame {
+ u32 page;
+ ent_menuitem *loc;
+ ent_camera *cam;
}
+ page_stack[ MENU_STACK_SIZE ];
- /* Update camera */
- {
- camera_angles[0] = vg_alerpf( camera_angles[0], angles[0], menu_opacity );
- camera_angles[1] = vg_lerpf ( camera_angles[1], angles[1], menu_opacity );
- v3_lerp( camera_pos, pos, menu_opacity, camera_pos );
- camera_update();
- }
-
- float dt = vg.frame_delta * 6.0f;
- menu_opacity = vg_lerpf( menu_opacity, cl_menu&&!cl_menu_go_away, dt );
-
- if( menu_opacity <= 0.01f )
- {
- cl_menu = 0;
- cl_menu_go_away = 0;
- }
-
- vg.time_rate = 1.0-(double)menu_opacity;
-
- if( cl_menu )
- {
- menu_input_cooldown -= vg.frame_delta;
- }
-}
-
-/* https://iquilezles.org/articles/functions/ */
-float expSustainedImpulse( float x, float f, float k )
-{
- float s = fmaxf(x-f,0.0f);
- return fminf( x*x/(f*f), 1.0f+(2.0f/f)*s*expf(-k*s));
-}
-
-VG_STATIC void menu_render( m4x4f projection )
-{
- glEnable(GL_BLEND);
- glDisable(GL_DEPTH_TEST);
- glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
- glBlendEquation(GL_FUNC_ADD);
-
- shader_fscolour_use();
- shader_fscolour_uColour( (v4f){ 0.1f, 0.1f, 0.3f, menu_opacity*0.5f } );
- render_fsquad();
-
- glEnable( GL_DEPTH_TEST );
- glDisable( GL_BLEND );
-
- m4x3f mtx;
-
- shader_menu_use();
- shader_menu_uColour( (v4f){ 1.0f,1.0f,1.0f,1.0f} );
- shader_menu_uTexMain( 1 );
- vg_tex2d_bind( &tex_graffiti, 1 );
-
- shader_menu_uPv( projection );
- mesh_bind( &menu_glmesh );
-
- for( int i=0; i<vg_list_size(menu_buttons); i++ )
- {
- struct menu_button *btn = &menu_buttons[i];
- float talpha = i==menu_loc? 1.0f: 0.0f,
- tsize0 = btn->areas & menu_page? 1.0f: 0.0f,
- tsize1 = i==menu_loc? 0.07f: 0.0f,
- tsize = tsize0+tsize1;
-
- btn->falpha = vg_lerpf( btn->falpha, talpha, vg.frame_delta * 14.0f );
- btn->fsize = vg_lerpf( btn->fsize, tsize, vg.frame_delta * 3.0f );
-
- /* Colour */
- v4f vselected = {0.95f*1.3f,0.45f*1.3f,0.095f*1.3f, 1.0f},
- vnormal = {1.0f,1.0f,1.0f, 1.0f},
- vcurrent;
-
- v4_lerp( vnormal, vselected, btn->falpha, vcurrent );
- shader_menu_uColour( vcurrent );
-
- /* Create matrix */
- m4x3f mtx_size;
- mdl_node_transform( btn->pnode, mtx );
- m4x3_mul( menu_mdl_mtx, mtx, mtx );
- m4x3_identity( mtx_size );
- m4x3_scale( mtx_size, expSustainedImpulse( btn->fsize, 0.5f, 8.7f) );
- m4x3_mul( mtx, mtx_size, mtx );
- shader_menu_uMdl( mtx );
-
- for( int j=0; j<btn->pnode->submesh_count; j++ )
- {
- mdl_submesh *sm =
- &menu_model.submesh_buffer[ btn->pnode->submesh_start+j ];
- mdl_draw_submesh( sm );
- }
- }
-
- /*
- for( int i=0; i<menu_model->node_count; i++ )
- {
- mdl_node *pnode = mdl_node_from_id( menu_model, i );
-
- for( int j=0; j<pnode->submesh_count; j++ )
- {
- mdl_submesh *sm =
- mdl_submesh_from_id( menu_model, pnode->submesh_start+j );
-
- mdl_node_transform( pnode, mtx );
- m4x3_mul( menu_mdl_mtx, mtx, mtx );
- shader_menu_uMdl( mtx );
-
- mdl_draw_submesh( sm );
- }
- }
- */
-}
-
-#endif /* MENU_H */
+ ent_menuitem *loc;
+ ent_camera *cam;
+ vg_camera view;
+
+ mdl_context model;
+ GLuint *textures;
+ glmesh mesh;
+
+ mdl_array_ptr items, markers, cameras;
+}
+extern menu;
+void menu_close(void);
+void menu_open_page( const char *name,
+ enum ent_menuitem_stack_behaviour stackmode );
+void menu_link(void);
+void menu_render(void);
+#endif