#include "workshop.h"
#include "respawn.h"
#include "gui.h"
+#include "ent_miniworld.h"
#define MENU_STACK_SIZE 8
skaterift.activity = k_skaterift_default;
menu.page_depth = 0;
menu.page = 0xffffffff;
- srinput.enabled = 0;
+ srinput.state = k_input_state_resume;
}
static void menu_init(void){
vg_linear_clear( vg_mem.scratch );
- mdl_load_array( &menu.model, &menu.items, "ent_menuitem", alloc );
- mdl_load_array( &menu.model, &menu.markers, "ent_marker", alloc );
- mdl_load_array( &menu.model, &menu.cameras, "ent_camera", alloc );
+ MDL_LOAD_ARRAY( &menu.model, &menu.items, ent_menuitem, alloc );
+ MDL_LOAD_ARRAY( &menu.model, &menu.markers, ent_marker, alloc );
+ MDL_LOAD_ARRAY( &menu.model, &menu.cameras, ent_camera, alloc );
vg_linear_clear( vg_mem.scratch );
vg.window_should_close = 1;
}
- /* DEPRECATED? */
- else if( MDL_CONST_PSTREQ( &menu.model, q, "reset_nearest" ) ){
- localplayer_cmd_respawn( 0, NULL );
- menu_close();
- }
- /* DEPRECATED? */
- else if( MDL_CONST_PSTREQ( &menu.model, q, "reset_home" ) ){
- world_set_active_instance( 0 );
- localplayer.viewable_world = world_current_instance();
- localplayer_cmd_respawn( 1, (const char *[]){"start"} );
- menu_close();
- }
+ else if( MDL_CONST_PSTREQ( &menu.model, q, "map" ) ){
- else if( MDL_CONST_PSTREQ( &menu.model, q, "reset" ) ){
menu_close();
respawn_begin_chooser();
}
-
+ else if( MDL_CONST_PSTREQ( &menu.model, q, "hub" ) ){
+ if( world_static.active_instance == k_world_purpose_client ){
+ srinput.state = k_input_state_resume;
+ menu_close();
+ ent_miniworld_goback();
+ }
+ }
else if( MDL_CONST_PSTREQ( &menu.model, q, "credits" ) ){
menu.credits_open = 1;
}
ent_menuitem *item = mdl_arritm( &menu.items, i );
if( item->type == k_ent_menuitem_type_page ) continue;
- if( item->type == k_ent_menuitem_type_visual ) continue;
+ if( (item->type == k_ent_menuitem_type_visual) ||
+ (item->type == k_ent_menuitem_type_visual_nocol) ) continue;
if( item->type == k_ent_menuitem_type_binding ) continue;
if( !(item->groups & (0x1<<menu.page)) ) continue;
if( (item->type != k_ent_menuitem_type_page) &&
(item->type != k_ent_menuitem_type_visual) &&
+ (item->type != k_ent_menuitem_type_visual_nocol) &&
(item->groups & (0x1<<menu.page)) ){
menu.loc = item;
}
menu_setitem_type( menu.ctr_steam, k_ent_menuitem_type_disabled );
if( vg_input.display_input_method == k_input_method_kbm )
- menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_visual );
+ menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_visual_nocol );
else{
if( vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS3 ||
vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS4 ||
vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS5 ){
- menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_visual );
+ menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_visual_nocol );
}
else {
- menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_visual );
+ menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_visual_nocol );
}
/* FIXME: Steam/Deck controller detection? */
}
v3f v0;
mdl_transform_vector( &menu.cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 );
- player_vector_angles( target.angles, v0, 1.0f, 0.0f );
+ v3_angles( v0, target.angles );
camera_lerp( &menu.view, &target, rate, &menu.view );
}
}
- if( item->type == k_ent_menuitem_type_visual ){
+ if( item->type == k_ent_menuitem_type_visual_nocol ){
shader_model_menu_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} );
}
else{
}
static void menu_binding_string( char buf[128], u32 pstr ){
- vg_strncpy( "error", buf, 128, k_strncpy_allow_cutoff );
+ vg_str str;
+ vg_strnull( &str, buf, 128 );
if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_jump" ) ){
- vg_strncpy( button_display_string(k_srbind_jump), buf, 128,
- k_strncpy_allow_cutoff );
+ vg_input_string( &str, input_button_list[k_srbind_jump], 1 );
}
else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick0" ) ){
- vg_str str;
- vg_strnull( &str, buf, 128 );
vg_strcat( &str, "SHUVIT " );
- vg_strcat( &str, button_display_string(k_srbind_trick0) );
+ vg_input_string( &str, input_button_list[k_srbind_trick0], 1 );
}
else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick1" ) ){
- vg_str str;
- vg_strnull( &str, buf, 128 );
vg_strcat( &str, "KICKFLIP " );
- vg_strcat( &str, button_display_string(k_srbind_trick1) );
+ vg_input_string( &str, input_button_list[k_srbind_trick1], 1 );
}
else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick2" ) ){
- vg_str str;
- vg_strnull( &str, buf, 128 );
vg_strcat( &str, "TREFLIP " );
- vg_strcat( &str, button_display_string(k_srbind_trick2) );
+ vg_input_string( &str, input_button_list[k_srbind_trick2], 1 );
}
else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_grab" ) ){
- vg_strncpy( axis_display_string(k_sraxis_grab), buf, 128,
- k_strncpy_allow_cutoff );
+ vg_input_string( &str, input_axis_list[k_sraxis_grab], 1 );
}
else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_grab_mod" ) ){
- vg_strncpy( joystick_display_string(k_srjoystick_grab, 2), buf, 128,
- k_strncpy_allow_cutoff );
+ vg_input_string( &str, input_joy_list[k_srjoystick_grab], 1 );
}
+ else
+ vg_strcat( &str, "error" );
}
#endif /* MENU_H */