#include "workshop.h"
#include "respawn.h"
#include "gui.h"
+#include "ent_miniworld.h"
#define MENU_STACK_SIZE 8
vg_linear_clear( vg_mem.scratch );
- mdl_load_array( &menu.model, &menu.items, "ent_menuitem", alloc );
- mdl_load_array( &menu.model, &menu.markers, "ent_marker", alloc );
- mdl_load_array( &menu.model, &menu.cameras, "ent_camera", alloc );
+ MDL_LOAD_ARRAY( &menu.model, &menu.items, ent_menuitem, alloc );
+ MDL_LOAD_ARRAY( &menu.model, &menu.markers, ent_marker, alloc );
+ MDL_LOAD_ARRAY( &menu.model, &menu.cameras, ent_camera, alloc );
vg_linear_clear( vg_mem.scratch );
vg.window_should_close = 1;
}
- else if( MDL_CONST_PSTREQ( &menu.model, q, "reset" ) ){
+ else if( MDL_CONST_PSTREQ( &menu.model, q, "map" ) ){
+
menu_close();
respawn_begin_chooser();
}
-
+ else if( MDL_CONST_PSTREQ( &menu.model, q, "hub" ) ){
+ if( world_static.active_instance == k_world_purpose_client ){
+ srinput.state = k_input_state_resume;
+ menu_close();
+ ent_miniworld_goback();
+ }
+ }
else if( MDL_CONST_PSTREQ( &menu.model, q, "credits" ) ){
menu.credits_open = 1;
}