}
/* Update camera */
+#if 0
{
main_camera.angles[0] =
vg_alerpf( main_camera.angles[0], angles[0], menu_opacity );
camera_update_transform( &main_camera );
}
+#endif
float dt = vg.frame_delta * 6.0f;
menu_opacity = vg_lerpf( menu_opacity, cl_menu&&!cl_menu_go_away, dt );